ports/emulators/snes9x/patches/patch-vulkan_slang_shader_cpp

18 lines
548 B
Text

Use system glslang and SPIRV-Cross.
Index: vulkan/slang_shader.cpp
--- vulkan/slang_shader.cpp.orig
+++ vulkan/slang_shader.cpp
@@ -7,9 +7,9 @@
#include <sstream>
#include <vector>
#include <fstream>
-#include "../external/glslang/glslang/Public/ShaderLang.h"
-#include "../external/glslang/SPIRV/GlslangToSpv.h"
-#include "../external/glslang/glslang/Public/ResourceLimits.h"
+#include <glslang/Public/ShaderLang.h>
+#include <glslang/SPIRV/GlslangToSpv.h>
+#include <glslang/Public/ResourceLimits.h>
using std::string;
using std::vector;