Use system glslang and SPIRV-Cross. Index: vulkan/slang_shader.cpp --- vulkan/slang_shader.cpp.orig +++ vulkan/slang_shader.cpp @@ -7,9 +7,9 @@ #include #include #include -#include "../external/glslang/glslang/Public/ShaderLang.h" -#include "../external/glslang/SPIRV/GlslangToSpv.h" -#include "../external/glslang/glslang/Public/ResourceLimits.h" +#include +#include +#include using std::string; using std::vector;