222 lines
7 KiB
ReStructuredText
222 lines
7 KiB
ReStructuredText
Mesa 23.1.1 Release Notes / 2023-05-25
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======================================
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Mesa 23.1.1 is a bug fix release which fixes bugs found since the 23.1.0 release.
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Mesa 23.1.1 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 23.1.1 implements the Vulkan 1.3 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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a2679031ed5b73b29c4f042ac64d96f83b0cfe4858617de32e2efc196c653a40 mesa-23.1.1.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- radeonsi: texturing is broken on R9.270x since eaf98b14220d8cbc186d67a929254acc3e7de41a
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- Firefox / VA-API / H.264 decoding artifacts on AMD RX 6600 / Fedora 37
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- AMD/RX 6600 - VA-API video output is corrupted if decoded surfaces are exported by vaExportSurfaceHandle and then quickly returned to ffmpeg/va-api decoder and reused
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- Pixel Game Maker MV - Elfin Force
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- [REGRESSION] Crash in \`loader_dri3_wait_gl()` due to \`dri3_front_buffer(draw) == NULL`
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- some piglit tests seg-fault if -Dgles1=disabled is set
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- anv: Tom Clancy's Rainbow Six Siege [DX11: Image Corruption(FIXED)/Vulkan: crash on lauch]
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- radv: Sample rate shading broken in AC:Valhalla
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- radv/rt: crash compiling Unity Enemies Demo RT pipelines
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- gfxbench4/5 crashing on android
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- mesa 23.0.3 build failure
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- radv: Battlefield {1,5} hangs on RX 7900 XTX
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- radv: graphical artifacts in MSFS running via DXVK on RX7900XT
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- Compile failure v23.0.0 - error: implicit declaration of function
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Changes
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-------
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Daniel Schürmann (2):
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- vulkan/pipeline_cache: don't log warnings for internal caches
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- vulkan/pipeline_cache: don't log warnings for client-invisible caches
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Dave Airlie (1):
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- radv/video: use correct h264 levels
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Eric Engestrom (4):
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- docs: add release notes for 23.1.0
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- .pick_status.json: Update to 5be8acc1b53382a8692b7115b37469fa6c435103
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- .pick_status.json: Update to 1f586f94097f6c8fca3987e03c4ed671fd280a67
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- .pick_status.json: Update to 4af6b601e05cf1a9f2002698b5fb1d0b971124db
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Erik Faye-Lund (1):
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- aco: use c++17
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Filip Gawin (2):
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- glx: fix build with APPLEGL
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- ac/nir: fix slots in clamping legacy colors
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Georg Lehmann (1):
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- aco/vn: compare all valu modifers
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Gert Wollny (1):
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- virgl: Make query result resource as dirty before requesting result
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Jesse Natalie (2):
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- dzn: Partial revert of 8887852d
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- dzn: Fix src/dest confusion for some non-bindless descriptor copies
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Jiadong Zhu (1):
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- ac: enable SHADOW_GLOBAL_CONFIG for preemptible ib
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Jonathan Gray (1):
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- intel/dev: remove dg2 0x5698 pci id
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Jordan Justen (1):
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- mesa/main: Exit early when trying to create an unsupported context API
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José Roberto de Souza (1):
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- anv: Fix ANV_BO_ALLOC_NO_LOCAL_MEM flag
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Kenneth Graunke (2):
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- nir: Add find_lsb lowering to nir_lower_int64.
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- intel/compiler: Fix 64-bit ufind_msb, find_lsb, and bit_count
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Konstantin Kharlamov (1):
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- loader/dri3: temporarily work around a crash when front is NULL
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Konstantin Seurer (1):
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- nir/lower_shader_calls: Remat derefs earlier
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Lionel Landwerlin (6):
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- anv: fixup workaround 16011411144
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- anv: put private binding BOs into execlists
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- anv: mark images compressed for untracked layout/access
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- anv: fix push descriptor deferred surface state packing
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- intel/fs: fix size_read() for LOAD_PAYLOAD
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- iris: rework Wa_14017076903 to only apply with occlusion queries
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Marek Olšák (3):
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- mesa: fix a VBO buffer reference leak in _mesa_bind_vertex_buffer
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- winsys/radeon: set has_image_opcodes to unbreak gfx6-7
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- winsys/radeon: fix the scratch buffer on gfx6-7
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Matt Turner (1):
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- intel: Disable shader cache when executing intel_clc during the build
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Mike Blumenkrantz (17):
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- zink: disable always zs feedback loop on radv
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- zink: disable have_EXT_vertex_input_dynamic_state without EDS2
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- zink: disable dynamic state exts if the previous ones aren't present
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- zink: don't leak swapchain readback semaphores
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- zink: destroy current batch state after all other batch states
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- zink: only add feedback loop usage bit if extension is supported
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- zink: flag batch usage on swapchain images
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- vulkan/wsi: add feedback loop usage to swapchain caps if supported
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- zink: add feedback loop usage for swapchains
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- zink: try update fb resource refs when starting new renderpass
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- zink: add special-casing for (not) reordering certain image barriers
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- zink: disable unordered blits when swapchain images need aqcuire
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- zink: explicitly disable reordering after restricted swapchain readback blits
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- zink: flag 'has_work' on batch when promoting a cmd
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- zink: also declare int size caps inline with signed int type usage
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- zink: don't wait on queue thread if disabled
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- zink: use the per-context track_renderpasses flag in more places
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MrRobbin (1):
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- zink: Move the workaround before the EDS setting.
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Patrick Lerda (3):
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- crocus: fix scratch_bos memory leak
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- mesa: fix refcnt imbalance related to egl_image_target_texture()
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- glthread: fix typo related to upload_vertices()
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Rhys Perry (1):
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- aco/gfx11: fix VMEM/DS->VALU WaW/RaW hazard
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Ruijing Dong (3):
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- gallium/pipe: add interface update_decoder_target
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- radeonsi/vcn: apply update_decoder_target logic
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- frontends/va: remove private member and update target buffer
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Samuel Pitoiset (8):
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- radv: re-emit fragment shading rate state when PA_CL_VRS_CNTL changes
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- radv: fix resetting VRS if the graphics pipeline doesn't enable it
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- radv: fix a sync issue with primitives generated query and NGG/legacy
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- radv: reserve cmdbuf space in radv_flush_gfx2ace_semaphore()
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- radv: bump the global VRS image size to maximum supported FB dimensions
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- radv: disable IMAGE_USAGE_STORAGE with depth-only and stencil-only formats
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- radv: do not enable VRS flat shading if the VRS builtin is read
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- vulkan/pipeline_cache: remove a bogus assert when inserting objects
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Tapani Pälli (3):
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- egl/loader: move crtc resource infrastructure as common helper
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- anv: handle missing astc for gfx125 in CreateImageView
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- mesa: set a type for depth fallback texture
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Tatsuyuki Ishi (1):
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- nir: Fix serializing pointer initializers.
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Timothy Arceri (1):
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- util: add Pixel Game Maker MV workaround
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Timur Kristóf (1):
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- aco: Initialize vcmpx field in get_cmp_info.
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Yiwei Zhang (3):
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- pipe-loader: avoid undefined memcpy behavior
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- lvp: avoid accessing member of NULL ptr for global entries
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- radv: fix radv_emit_userdata_vertex for vertex offset -1
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antonino (7):
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- nir: use \`nir_variable_clone` in \`nir_create_passthrough_gs`
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- nir: don't create invalid inputs in \`nir_create_passthrough_gs`
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- zink: don't replace non generated gs
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- nir: handle interface blocks in \`copy_vars`
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- zink: handle interface blocks in \`copy_vars`
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- nir: make var arrays large enough in \`nir_create_passthrough_gs`
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- zink: don't create invalid inputs in \`zink_create_quads_emulation_gs`
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