sync code with last improvements from OpenBSD
This commit is contained in:
commit
88965415ff
26235 changed files with 29195616 additions and 0 deletions
3
lib/mesa/include/d3dadapter/.editorconfig
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lib/mesa/include/d3dadapter/.editorconfig
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[*.h]
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indent_style = space
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indent_size = 4
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101
lib/mesa/include/d3dadapter/d3dadapter9.h
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lib/mesa/include/d3dadapter/d3dadapter9.h
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/*
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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#ifndef _D3DADAPTER9_H_
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#define _D3DADAPTER9_H_
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#include "present.h"
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#ifndef __cplusplus
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/* Representation of an adapter group, although since this is implemented by
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* the driver, it knows nothing about the windowing system it's on */
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typedef struct ID3DAdapter9Vtbl
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{
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/* IUnknown */
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HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
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ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
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ULONG (WINAPI *Release)(ID3DAdapter9 *This);
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/* ID3DAdapter9 */
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HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
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HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
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HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
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HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
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HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
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HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
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HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
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HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
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HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
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} ID3DAdapter9Vtbl;
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struct ID3DAdapter9
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{
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ID3DAdapter9Vtbl *lpVtbl;
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};
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/* IUnknown macros */
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#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
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/* ID3DAdapter9 macros */
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#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
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#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
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#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
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#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
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#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
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#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
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#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
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#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
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#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
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#else /* __cplusplus */
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struct ID3DAdapter9 : public IUnknown
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{
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HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
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HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
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HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
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HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
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HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
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HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
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HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
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HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
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HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
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};
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#endif /* __cplusplus */
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* acquire a const struct D3DAdapter9* structure describing the interface
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* queried. See */
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const void * WINAPI
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D3DAdapter9GetProc( const char *name );
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* _D3DADAPTER9_H_ */
|
51
lib/mesa/include/d3dadapter/drm.h
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lib/mesa/include/d3dadapter/drm.h
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/*
|
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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
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#ifndef _D3DADAPTER9_DRM_H_
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#define _D3DADAPTER9_DRM_H_
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#include "d3dadapter9.h"
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/* query driver support name */
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#define D3DADAPTER9DRM_NAME "drm"
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/* current version */
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#define D3DADAPTER9DRM_MAJOR 0
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#define D3DADAPTER9DRM_MINOR 2
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/* version 0.0: Initial release
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* 0.1: All IDirect3D objects can be assumed to have a pointer to the
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* internal vtable in second position of the structure
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* 0.2: IDirect3DDevice9_SetCursorPosition always calls
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* ID3DPresent_SetCursorPos for hardware cursors
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*/
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struct D3DAdapter9DRM
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{
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unsigned major_version; /* ABI break */
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unsigned minor_version; /* backwards compatible feature additions */
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/* NOTE: upon passing an fd to this function, it's now owned by this
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function. If this function fails, the fd will be closed here as well */
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HRESULT (WINAPI *create_adapter)(int fd, ID3DAdapter9 **ppAdapter);
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};
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#endif /* _D3DADAPTER9_DRM_H_ */
|
173
lib/mesa/include/d3dadapter/present.h
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173
lib/mesa/include/d3dadapter/present.h
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/*
|
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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
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#ifndef _D3DADAPTER_PRESENT_H_
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#define _D3DADAPTER_PRESENT_H_
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#include <d3d9.h>
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#ifndef D3DOK_WINDOW_OCCLUDED
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#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
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#endif /* D3DOK_WINDOW_OCCLUDED */
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#ifndef __cplusplus
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typedef struct ID3DPresent ID3DPresent;
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typedef struct ID3DPresentGroup ID3DPresentGroup;
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typedef struct ID3DAdapter9 ID3DAdapter9;
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typedef struct D3DWindowBuffer D3DWindowBuffer;
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/* Available since version 1.3 */
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typedef struct _D3DPRESENT_PARAMETERS2_ {
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/* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
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* D3DWindowBuffers in any order, and eventually with a delay.
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* FALSE (Default): buffers should be released as soon as possible.
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* TRUE: it is allowed to release some buffers with a delay, and in
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* a random order. */
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BOOL AllowDISCARDDelayedRelease;
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/* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
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* FALSE (Default): User prefers presentation to occur as soon as possible,
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* with potential tearings.
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* TRUE: User prefers presentation to be tear free. Requires
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* AllowDISCARDDelayedRelease to have any effect. */
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BOOL TearFreeDISCARD;
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} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
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/* Presentation backend for drivers to display their brilliant work */
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typedef struct ID3DPresentVtbl
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{
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/* IUnknown */
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HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
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ULONG (WINAPI *AddRef)(ID3DPresent *This);
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ULONG (WINAPI *Release)(ID3DPresent *This);
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/* ID3DPresent */
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/* This function initializes the screen and window provided at creation.
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* Hence why this should always be called as the one of first things a new
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* swap chain does */
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HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
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/* Make a buffer visible to the window system via dma-buf fd.
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* For better compatibility, it must be 32bpp and format ARGB/XRGB */
|
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HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
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HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
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/* After presenting a buffer to the window system, the buffer
|
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* may be used as is (no copy of the content) by the window system.
|
||||
* You must not use a non-released buffer, else the user may see undefined content.
|
||||
* Note: This function waits as well that the buffer content was displayed (this
|
||||
* can be after the release of the buffer if the window system decided to make
|
||||
* an internal copy and release early. */
|
||||
HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
||||
HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
||||
/* It is possible to do partial copy, but impossible to do resizing, which must
|
||||
* be done by the client after checking the front buffer size */
|
||||
HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
|
||||
HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
|
||||
HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
|
||||
HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
|
||||
HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
|
||||
HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
|
||||
/* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
|
||||
HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
|
||||
HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
|
||||
HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
|
||||
/* Available since version 1.1 */
|
||||
BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
|
||||
/* Available since version 1.2 */
|
||||
BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
|
||||
HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
|
||||
BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
|
||||
/* Available since version 1.3 */
|
||||
HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
|
||||
BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
|
||||
/* Wait a buffer gets released. */
|
||||
HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
|
||||
} ID3DPresentVtbl;
|
||||
|
||||
struct ID3DPresent
|
||||
{
|
||||
ID3DPresentVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
/* IUnknown macros */
|
||||
#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
|
||||
/* ID3DPresent macros */
|
||||
#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
|
||||
#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
|
||||
#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
|
||||
#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
|
||||
#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
|
||||
#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
|
||||
#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
|
||||
#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
|
||||
#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
|
||||
#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
|
||||
#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
|
||||
#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
|
||||
#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
|
||||
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
|
||||
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d)
|
||||
#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
|
||||
#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
|
||||
#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
|
||||
#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
|
||||
#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
|
||||
#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
|
||||
#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
|
||||
|
||||
typedef struct ID3DPresentGroupVtbl
|
||||
{
|
||||
/* IUnknown */
|
||||
HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
|
||||
ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
|
||||
ULONG (WINAPI *Release)(ID3DPresentGroup *This);
|
||||
|
||||
/* ID3DPresentGroup */
|
||||
/* When creating a device, it's relevant for the driver to know how many
|
||||
* implicit swap chains to create. It has to create one per monitor in a
|
||||
* multi-monitor setup */
|
||||
UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
|
||||
/* returns only the implicit present interfaces */
|
||||
HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
|
||||
/* used to create additional presentation interfaces along the way */
|
||||
HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
|
||||
void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
|
||||
} ID3DPresentGroupVtbl;
|
||||
|
||||
struct ID3DPresentGroup
|
||||
{
|
||||
ID3DPresentGroupVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
/* IUnknown macros */
|
||||
#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
||||
#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
|
||||
#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
|
||||
/* ID3DPresentGroup */
|
||||
#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
|
||||
#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
|
||||
#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
|
||||
#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
|
||||
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* _D3DADAPTER_PRESENT_H_ */
|
Loading…
Add table
Add a link
Reference in a new issue