sync code with last improvements from OpenBSD
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lib/mesa/docs/relnotes/19.0.1.rst
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lib/mesa/docs/relnotes/19.0.1.rst
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Mesa 19.0.1 Release Notes / March 27, 2019
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==========================================
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Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0
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release.
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Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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SHA256 checksums
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----------------
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::
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f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz
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6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 100316 <https://bugs.freedesktop.org/show_bug.cgi?id=100316>`__
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- Linking GLSL 1.30 shaders with invariant and deprecated variables
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triggers an 'mismatching invariant qualifiers' error
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- `Bug 107563 <https://bugs.freedesktop.org/show_bug.cgi?id=107563>`__
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- [RADV] Broken rendering in Unity demos
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- `Bug 109698 <https://bugs.freedesktop.org/show_bug.cgi?id=109698>`__
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- dri.pc contents invalid when built with meson
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- `Bug 109980 <https://bugs.freedesktop.org/show_bug.cgi?id=109980>`__
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- [i915 CI][HSW]
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spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store
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- fail
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- `Bug 110211 <https://bugs.freedesktop.org/show_bug.cgi?id=110211>`__
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- If DESTDIR is set to an empty string, the dri drivers are not
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installed
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- `Bug 110221 <https://bugs.freedesktop.org/show_bug.cgi?id=110221>`__
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- build error with meson
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Changes
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-------
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Andres Gomez (4):
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- glsl: correctly validate component layout qualifier for dvec{3,4}
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- glsl/linker: don't fail non static used inputs without matching
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outputs
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- glsl/linker: simplify xfb_offset vs xfb_stride overflow check
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- Revert "glsl: relax input->output validation for SSO programs"
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Bas Nieuwenhuizen (2):
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- radv: Use correct image view comparison for fast clears.
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- ac/nir: Return frag_coord as integer.
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Danylo Piliaiev (2):
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- anv: Treat zero size XFB buffer as disabled
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- glsl: Cross validate variable's invariance by explicit invariance
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only
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Dave Airlie (1):
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- softpipe: fix texture view crashes
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Dylan Baker (5):
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- docs: Add SHA256 sums for 19.0.0
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- cherry-ignore: Add commit that doesn't apply
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- bin/install_megadrivers.py: Correctly handle DESTDIR=''
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- bin/install_megadrivers.py: Fix regression for set DESTDIR
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- bump version for 19.0.1
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Eric Anholt (1):
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- v3d: Fix leak of the renderonly struct on screen destruction.
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Jason Ekstrand (6):
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- glsl/lower_vector_derefs: Don't use a temporary for TCS outputs
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- glsl/list: Add a list variant of insert_after
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- anv/pass: Flag the need for a RT flush for resolve attachments
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- nir/builder: Add a vector extract helper
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- nir: Add a new pass to lower array dereferences on vectors
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- intel/nir: Lower array-deref-of-vector UBO and SSBO loads
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Józef Kucia (2):
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- radv: Fix driverUUID
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- mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
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Kenneth Graunke (1):
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- intel/fs: Fix opt_peephole_csel to not throw away saturates.
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Kevin Strasser (1):
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- egl/dri: Avoid out of bounds array access
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Mark Janes (1):
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- mesa: properly report the length of truncated log messages
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Plamena Manolova (1):
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- i965: Disable ARB_fragment_shader_interlock for platforms prior to
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GEN9
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Samuel Pitoiset (3):
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- radv: set the maximum number of IBs per submit to 192
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- radv: always initialize HTILE when the src layout is UNDEFINED
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- radv: fix binding transform feedback buffers
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Sergii Romantsov (1):
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- d3d: meson: do not prefix user provided d3d-drivers-path
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Tapani Pälli (2):
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- isl: fix automake build when sse41 is not supported
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- anv/radv: release memory allocated by glsl types during spirv_to_nir
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