sync code with last improvements from OpenBSD
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lib/mesa/docs/relnotes/10.5.4.rst
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lib/mesa/docs/relnotes/10.5.4.rst
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Mesa 10.5.4 Release Notes / April 24, 2015
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==========================================
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Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3
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release.
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Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz
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b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 69226 <https://bugs.freedesktop.org/show_bug.cgi?id=69226>`__ -
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Cannot enable basic shaders with Second Life aborts attempt
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- `Bug 71591 <https://bugs.freedesktop.org/show_bug.cgi?id=71591>`__ -
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Second Life shaders fail to compile (extension declared in middle of
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shader)
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- `Bug 81025 <https://bugs.freedesktop.org/show_bug.cgi?id=81025>`__ -
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[IVB/BYT Bisected]Piglit
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spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly
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fails
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- `Bug 89457 <https://bugs.freedesktop.org/show_bug.cgi?id=89457>`__ -
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[BSW Bisected]ogles3conform
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ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
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- `Bug 89957 <https://bugs.freedesktop.org/show_bug.cgi?id=89957>`__ -
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vm protection faults in piglit lest: texsubimage cube_map_array pbo
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Changes
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-------
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Brian Paul (1):
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- glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow
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Dave Airlie (2):
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- st/mesa: convert sub image for cube map arrays to 2d arrays for
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upload
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- st/mesa: align cube map arrays layers
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Emil Velikov (11):
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- docs: Add 256 sums for the 10.5.3 release
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- radeonsi: remove unused si_dump_key()
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- android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS
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- android: add $(mesa_top)/src include to the whole of mesa
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- android: egl: add libsync_cflags to the build
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- android: dri/common: conditionally include drm_cflags/set
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\__NOT_HAVE_DRM_H
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- android: add HAVE__BUILTIN\_\* and HAVE_FUNC_ATTRIBUTE\_\* defines
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- android: add $(mesa_top)/src/mesa/main to the includes list
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- android: dri: link against libmesa_util
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- android: mesa: fix the path of the SSE4_1 optimisations
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- Update version to 10.5.4
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Ian Romanick (1):
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- nir: Fix typo in "ushr by 0" algebraic replacement
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Kenneth Graunke (2):
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- i965: Fix software primitive restart with indirect draws.
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- drirc: Add "Second Life" quirk
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(allow_glsl_extension_directive_midshader).
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Kristian Høgsberg (1):
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- i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders
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Marek Olšák (2):
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- glsl_to_tgsi: fix out-of-bounds constant access and crash for
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uniforms
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- glsl_to_tgsi: don't use a potentially-undefined immediate for
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ir_query_levels
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Mathias Froehlich (1):
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- i965: Flush batchbuffer containing the query on glQueryCounter.
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Mauro Rossi (2):
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- android: mesa: generate the format_{un,}pack.[ch] sources
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- android: add inital NIR build
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