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lib/mesa/docs/_extra/specs/OLD/EGL_MESA_screen_surface.txt
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lib/mesa/docs/_extra/specs/OLD/EGL_MESA_screen_surface.txt
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Name
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MESA_screen_surface
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|
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Name Strings
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|
||||
EGL_MESA_screen_surface
|
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|
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Contact
|
||||
|
||||
Brian Paul
|
||||
|
||||
To discuss, join the dri-egl@lists.freedesktop.org list.
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|
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Status
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|
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Obsolete.
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||||
|
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Version
|
||||
|
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11 (27 January 2006)
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|
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Number
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|
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TBD
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|
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Dependencies
|
||||
|
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EGL 1.0 or later.
|
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|
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Overview
|
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|
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EGL 1.1 supports three types of drawing surfaces:
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* Window surfaces
|
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* Pixmap surfaces
|
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* Pbuffer surfaces
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This extension defines a fourth type of drawing surface:
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* Screen surface
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|
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A screen surface is a surface for which the (front) color buffer can
|
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be directly displayed (i.e. scanned out) on a monitor (such as a flat
|
||||
panel or CRT). In particular the color buffer memory will be allocated
|
||||
at a location in VRAM (and in a suitable format) which can be displayed
|
||||
by the graphics hardware.
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||||
|
||||
Note that the width and height of the screen surface need not exactly
|
||||
match the monitor's current resolution. For example, while the monitor
|
||||
may be configured to to show 1024x768 pixels, the associated screen
|
||||
surface may be larger, such as 1200x1000. The "screen origin" attribute
|
||||
will specify which region of the screen surface which is visible on the
|
||||
monitor. The screen surface can be scrolled by changing this origin.
|
||||
|
||||
This extension also defines functions for controlling the monitor's
|
||||
display mode (width, height, refresh rate, etc), and specifing which
|
||||
screen surface is to be displayed on a monitor.
|
||||
|
||||
The new EGLModeMESA type and related functions are very similar to the
|
||||
EGLConfig type and related functions. The user may get a list of
|
||||
supported modes for a screen and specify the mode to be used when
|
||||
displaying a screen surface.
|
||||
|
||||
|
||||
Issues
|
||||
|
||||
1. Should EGL_INTERLACE be a supported mode attribute?
|
||||
|
||||
Arguments against:
|
||||
|
||||
No, this should be provided by another extension which would
|
||||
also provide the mechanisms needed to play back interlaced video
|
||||
material correctly on hardware that supports it.
|
||||
This extension should prefer non-interlaced modes. [M. Danzer]
|
||||
|
||||
Arguments for:
|
||||
|
||||
An interlaced display can be of use without considering video
|
||||
material. Being able to query whether a screen is operating in
|
||||
interlaced mode can be used by applications to control their
|
||||
drawing. For example: avoid drawing 1-pixel-wide horizontal lines
|
||||
if screen is interlaced. [B. Paul]
|
||||
|
||||
Resolution: Defer for future extension?
|
||||
|
||||
|
||||
2. Should EGL_REFRESH_RATE be a supported mode attribute?
|
||||
|
||||
Arguments for:
|
||||
|
||||
Yes, it's been shown that applications and/or users need to select
|
||||
modes by this. [M. Danzer]
|
||||
|
||||
Many examples have been given in which it's desirable to let the
|
||||
user choose from a variety of refresh rates without having to
|
||||
restart/reconfigure. [B. Paul]
|
||||
|
||||
Arguments against:
|
||||
|
||||
TBD.
|
||||
|
||||
Resolution: Yes.
|
||||
|
||||
|
||||
3. Exactly how should the list of modes returned by eglChooseConfigMESA
|
||||
be sorted?
|
||||
|
||||
Current method is described in the text below. Subject to change.
|
||||
|
||||
Alternately, leave the sorting order undefined so that each
|
||||
implementation can return the modes in order of "most desirable"
|
||||
to "least desirable" which may depend on the display technology
|
||||
(CRT vs LCD, etc) or other factors.
|
||||
|
||||
|
||||
4. How should screen blanking be supported? Note that a screen can be
|
||||
disabled or turned off by calling eglShowSurface(dpy, scrn,
|
||||
EGL_NO_SURFACE, EGL_NO_MODE_MESA). But what about power-save mode?
|
||||
|
||||
I would defer this to other extensions that depend on this one.
|
||||
I can imagine people wanting different semantics not just in
|
||||
relation to the power management API being exposed (DPMS or whatever)
|
||||
but also relating to what events can trigger EGL_CONTEXT_LOST. Also
|
||||
I'm not sure whether power management commands are properly operations
|
||||
on the Display or on a screen surface. [A. Jackson]
|
||||
|
||||
|
||||
5. Should the EGL_PHYSICAL_SIZE_EGL query be kept? The size information
|
||||
isn't always reliable (consider video projectors) but can still be
|
||||
used to determine the pixel aspect ratio.
|
||||
|
||||
Resolution: Omit. The EGL 1.2 specification includes queries for
|
||||
the display resolution and pixel aspect ratio.
|
||||
|
||||
|
||||
6. Should detailed mode timing information be exposed by this API?
|
||||
|
||||
Probably not. Instead, offer that information in a layered extension.
|
||||
|
||||
|
||||
7. How should the notion of a screen's "native" mode be expressed?
|
||||
For example, LCD panels have a native resolution and refresh rate
|
||||
that looks best but other sub-optimal resolutions may be supported.
|
||||
|
||||
The mode attribute EGL_OPTIMAL_MESA will be set for modes which
|
||||
best match the screen. [M. Danzer]
|
||||
|
||||
|
||||
8. Should eglQueryModeStringMESA() be included? This function returns
|
||||
a human-readable string which corresponds to an EGLMode.
|
||||
|
||||
Arguments for:
|
||||
|
||||
A mode name such as "HDTV-720P" might mean more to users than
|
||||
"1280x720@60Hz" if the later were generated via code.
|
||||
|
||||
Arguments against:
|
||||
|
||||
There's no standard syntax for the strings. May cause more
|
||||
trouble than it's worth.
|
||||
|
||||
Postpone for future extension. [A. Jackson]
|
||||
|
||||
Latest discussion leaning toward omitting this function.
|
||||
|
||||
|
||||
9. Should we use "Get" or "Query" for functions which return state?
|
||||
The EGL 1.x specification doesn't seem to be totally consistent
|
||||
in this regard, but "Query" is used more often.
|
||||
|
||||
Use "Get" for mode-related queries (as for EGLConfigs) but "Query"
|
||||
for everything else.
|
||||
|
||||
|
||||
10. What should be the default size for screen surfaces?
|
||||
|
||||
For Pbuffer surfaces the default width and height are zero.
|
||||
We'll do the same for screen surfaces. Since there's no function
|
||||
to resize surfaces it's useless to have a 0x0 screen, but this isn't
|
||||
a situation that'll normally be encountered.
|
||||
|
||||
|
||||
11. Should there be a function for resizing a screen surface?
|
||||
|
||||
Suppose one wants to change the screen's size in the EGL application.
|
||||
Also suppose there's a hardware restriction such that only one screen
|
||||
surface can exist at a time (either for lack of memory or because of
|
||||
memory layout restrictions).
|
||||
|
||||
The basic idea is that the currently displayed screen surface must
|
||||
be deallocated before a new one can be created. Perhaps a resize
|
||||
function would work better?
|
||||
|
||||
|
||||
12. How should sub-pixel LCD color information be made available?
|
||||
What about the display's gamma value?
|
||||
|
||||
Perhaps expose as additional read-only mode attributes.
|
||||
|
||||
Perhaps postpone for a layered extension.
|
||||
|
||||
|
||||
13. What happens if the user attempts to delete a screen surface that
|
||||
is currently being shown?
|
||||
|
||||
Spec currently says that's illegal and that an error (TBD) will be
|
||||
generated.
|
||||
|
||||
|
||||
14. What if the physical screen size can't be determined? Should
|
||||
a query of EGL_PHYSICAL_SIZE_MESA return [0,0]?
|
||||
|
||||
Obsolete: EGL_PHYSICAL_SIZE_MESA not used.
|
||||
|
||||
|
||||
15. Suppose the device's number of RAMDACs is different from the
|
||||
number of output ports. For example, a graphics card with
|
||||
two RAMDACs but three ports (VGA, DVI, TV).
|
||||
|
||||
Address this in a follow-on extension. [Matthias Hopf]
|
||||
|
||||
|
||||
16. How should we deal with on-the-fly device changes? For example,
|
||||
the monitor being unplugged and replaced by another with different
|
||||
characteristics?
|
||||
|
||||
A HAL event could be received via DBUS in the application [J. Smirl,
|
||||
A. Jackson].
|
||||
|
||||
Should there be an EGL mechanism for detecting this? Maybe an
|
||||
EGL_SCREEN_LOST error (similar to EGL_CONTEXT_LOST) can be recorded
|
||||
when there's a screen change. At least then the application can
|
||||
poll to detect this situation.
|
||||
|
||||
Maybe leave that to a future extension.
|
||||
|
||||
See also the EGL_SCREEN_COUNT_MESA query.
|
||||
|
||||
|
||||
17. What if pixel-accurate panning is not supported (see
|
||||
eglScreenPositionMESA)? [M. Danzer]
|
||||
|
||||
Is this a common problem? Can we ignore it for now?
|
||||
|
||||
|
||||
18. Should eglShowSurfaceMESA be renamed to eglShowScreenSurfaceMESA?
|
||||
|
||||
Probably.
|
||||
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
EGLBoolean eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
const EGLint *attrib_list,
|
||||
EGLModeMESA *modes, EGLint modes_size,
|
||||
EGLint *num_modes)
|
||||
|
||||
EGLBoolean eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLModeMESA *modes, EGLint modes_size,
|
||||
EGLint *num_modes)
|
||||
|
||||
EGLBoolean eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode,
|
||||
EGLint attrib, EGLint *value)
|
||||
|
||||
|
||||
EGLBoolean eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens,
|
||||
EGLint screens_size, EGLint *num_screens)
|
||||
|
||||
EGLSurface eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config,
|
||||
const EGLint *attrib_list)
|
||||
|
||||
EGLBoolean eglShowSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLSurface surface, EGLModeMESA mode)
|
||||
|
||||
EGLBoolean eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLint x, EGLint y)
|
||||
|
||||
|
||||
EGLBoolean eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLint attrib, EGLint *value);
|
||||
|
||||
EGLBoolean eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLSurface *surface)
|
||||
|
||||
EGLBoolean eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLModeMESA *mode)
|
||||
|
||||
const char *eglQueryModeStringMESA(EGLDisplay dpy, EGLMode mode);
|
||||
|
||||
|
||||
New Types
|
||||
|
||||
EGLModeMESA
|
||||
EGLScreenMESA
|
||||
|
||||
New Tokens
|
||||
|
||||
New error codes:
|
||||
|
||||
EGL_BAD_SCREEN_MESA
|
||||
EGL_BAD_MODE_MESA
|
||||
|
||||
Screen-related tokens:
|
||||
|
||||
EGL_SCREEN_COUNT_MESA
|
||||
EGL_SCREEN_POSITION_MESA
|
||||
EGL_SCREEN_BIT_MESA
|
||||
EGL_SCREEN_POSITION_GRANULARITY_MESA
|
||||
|
||||
Mode-related tokens:
|
||||
|
||||
EGL_MODE_ID_MESA
|
||||
EGL_REFRESH_RATE_MESA
|
||||
EGL_INTERLACED_MESA
|
||||
EGL_OPTIMAL_MESA
|
||||
EGL_NO_MODE_MESA
|
||||
|
||||
|
||||
Additions to Chapter X of the EGL 1.1 Specification
|
||||
|
||||
[XXX this all has to be rewritten to fit into the EGL specification
|
||||
and match the conventions of an EGL extension. For now, just list
|
||||
all the functions with brief descriptions.]
|
||||
|
||||
|
||||
EGLBoolean eglChooseModeMESA(EGLDisplay dpy, const EGLScreenMESA screen,
|
||||
EGLint *attrib_list, EGLModeMESA *modes,
|
||||
EGLint modes_size, EGLint *num_modes)
|
||||
|
||||
Like eglChooseConfig, returns a list of EGLModes which match the given
|
||||
attribute list. This does not set the screen's current display mode.
|
||||
The attribute list is a list of token/value pairs terminated with
|
||||
EGL_NONE. Supported attributes include:
|
||||
|
||||
Name Description
|
||||
--------------------- ---------------------------------------------
|
||||
EGL_WIDTH Mode width (resolution)
|
||||
EGL_HEIGHT Mode height (resolution)
|
||||
EGL_REFRESH_RATE_MESA The mode's refresh rate, multiplied by 1000
|
||||
EGL_INTERLACED_MESA 1 indicates an interlaced mode, 0 otherwise
|
||||
EGL_OPTIMAL_MESA Set if the most is especially optimal for the
|
||||
screen (ex. for particular LCD resolutions)
|
||||
|
||||
Any other token will generate the error EGL_BAD_ATTRIBUTE.
|
||||
|
||||
The list of modes returned by eglChooseModeMESA will be sorted
|
||||
according to the following criteria. See the discussion of table 3.3
|
||||
in the EGL specification for more information.
|
||||
|
||||
Selection Sort Sort
|
||||
Attribute Default Criteria Order Priority
|
||||
-------------------- -------------- ----------- ------ --------
|
||||
EGL_OPTIMAL_MESA EGL_DONT_CARE Exact 1,0 1
|
||||
EGL_INTERLACED_MESA EGL_DONT_CARE Exact 0,1 2
|
||||
EGL_REFRESH_RATE EGL_DONT_CARE AtLeast Larger 3
|
||||
EGL_WIDTH EGL_DONT_CARE AtLeast Larger 4
|
||||
EGL_HEIGHT EGL_DONT_CARE AtLeast Larger 5
|
||||
EGL_MODE_ID_MESA EGL_DONT_CARE Exact Smaller 6
|
||||
|
||||
|
||||
EGLBoolean eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLModeMESA *modes, EGLint modes_size,
|
||||
EGLint *num_modes)
|
||||
|
||||
Like eglGetConfigs, returns a list of all modes supported by the
|
||||
given screen. The returned modes will be sorted in the same manner
|
||||
as for eglChooseModeMESA().
|
||||
|
||||
|
||||
|
||||
EGLBoolean eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode,
|
||||
EGLint attrib, EGLint *value)
|
||||
|
||||
Used to query mode attributes. The following attributes are supported:
|
||||
|
||||
Name Return value description
|
||||
--------------------- ----------------------------------------------
|
||||
EGL_OPTIMAL_MESA 1 indicates an optimal mode, 0 otherwise
|
||||
EGL_INTERLACED_MESA 1 indicates an interlaced mode, 0 otherwise
|
||||
EGL_REFRESH_RATE_MESA The mode's refresh rate, multiplied by 1000
|
||||
EGL_WIDTH Mode width (resolution)
|
||||
EGL_HEIGHT Mode height (resolution)
|
||||
EGL_MODE_ID_MESA A unique small integer identifier for the mode
|
||||
|
||||
Any other token will generate the error EGL_BAD_ATTRIBUTE.
|
||||
|
||||
|
||||
|
||||
EGLBoolean eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens,
|
||||
EGLint screens_size, EGLint *num_screens)
|
||||
|
||||
This function returns an array of all available screen handles.
|
||||
<screens_size> is the maximum number of screens to return in the
|
||||
<screens> array. <num_screens> will return the number of screen handles
|
||||
placed in the array, even if <screens> is NULL.
|
||||
|
||||
The number of screens and the availability of each may change over
|
||||
time (hot-plugging). Screen handles will not be reused. When a
|
||||
screen handle becomes invalid, function calls which reference an
|
||||
invalid handle will generate EGL_BAD_SCREEN_MESA.
|
||||
|
||||
The first screen handle returned will be considered to be the primary
|
||||
one.
|
||||
|
||||
|
||||
|
||||
EGLSurface eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config,
|
||||
const EGLint *attrib_list)
|
||||
|
||||
Create a surface that can be displayed on a screen. <attrib_list> is
|
||||
an array of token/value pairs terminated with EGL_NONE. Valid tokens
|
||||
include:
|
||||
|
||||
Name Description
|
||||
---------------- --------------------------------
|
||||
EGL_WIDTH desired surface width in pixels
|
||||
EGL_HEIGHT desired surface height in pixels
|
||||
|
||||
Any other token will generate the error EGL_BAD_ATTRIBUTE.
|
||||
The default width and height are zero.
|
||||
|
||||
|
||||
|
||||
EGLBoolean eglShowSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLSurface surface, EGLModeMESA mode)
|
||||
|
||||
This function causes a screen to show the given surface (or more
|
||||
precisely, the surface's front color buffer) with the given mode.
|
||||
|
||||
If the surface is in any way incompatible with the mode, the error
|
||||
EGL_BAD_MATCH will be generated, EGL_FALSE will be returned, and the
|
||||
previous screen state will remain in effect. This might occur when
|
||||
the bandwidth of the video-out subsystem is exceeded, or if the mode
|
||||
specifies a width or height that's greater than the width or height
|
||||
of the surface.
|
||||
|
||||
To disable a screen, the values EGL_NO_SURFACE and EGL_NO_MODE_MESA
|
||||
be passed as the <surface> and <mode> parameters.
|
||||
|
||||
The values of EGL_SCREEN_POSITION_MESA are clamped to the new valid
|
||||
range computed from the screen size and surface size. If the new
|
||||
surface is EGL_NO_SURFACE, EGL_SCREEN_POSITION_MESA is set to [0, 0].
|
||||
|
||||
|
||||
Attempting to delete a screen surface which is currently being
|
||||
displayed will result in the error EGL_BAD_ACCESS being generated.
|
||||
|
||||
|
||||
|
||||
EGLBoolean eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLint x, EGLint y)
|
||||
|
||||
Specifies the origin of the screen's view into the surface, if the
|
||||
surface is larger than the screen. Valid values for x and y are
|
||||
[0, surfaceWidth - screenWidth] and [0, surfaceHeight - screenHeight],
|
||||
respectively.
|
||||
|
||||
The x and y values are also constrained to be integer multiples of the
|
||||
EGL_SCREEN_POSITION_GRANULARITY_MESA values.
|
||||
|
||||
|
||||
|
||||
|
||||
EGLBoolean eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLint attrib, EGLint *value);
|
||||
|
||||
Used to query screen attributes. <attrib> may be one of the following:
|
||||
|
||||
Name Return value description
|
||||
------------------------ ---------------------------------------------
|
||||
EGL_SCREEN_POSITION_MESA x, y position of the screen's origin with
|
||||
respect to the surface. If no surface is
|
||||
attached to the screen, [0, 0] is returned.
|
||||
EGL_SCREEN_POSITION_GRANULARITY_MESA
|
||||
Returns the granularity, in pixels, for
|
||||
which the screen position is constrained.
|
||||
|
||||
Any other token will generate the error EGL_BAD_ATTRIBUTE.
|
||||
|
||||
|
||||
|
||||
|
||||
EGLBoolean eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLSurface *surface)
|
||||
|
||||
Returns the surface currently displayed on the given screen. <surface>
|
||||
may be EGL_NO_SURFACE if the screen isn't currently showing any surface.
|
||||
|
||||
|
||||
|
||||
|
||||
EGLBoolean eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
|
||||
EGLModeMESA *mode)
|
||||
|
||||
Returns the given screen's current display mode. The mode may be
|
||||
EGL_NO_MODE_MESA if the screen is currently disabled.
|
||||
|
||||
|
||||
|
||||
const char *eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
|
||||
|
||||
Returns a human-readable string for the given mode. The string is a
|
||||
zero-terminated C string which the user should not attempt to free.
|
||||
There is no standard syntax for mode strings. Applications should
|
||||
not directly rely on mode strings.
|
||||
|
||||
|
||||
|
||||
Version History
|
||||
|
||||
1. 15 March 2005 - BrianP
|
||||
Initial version
|
||||
|
||||
2. 16 March 2005 - BrianP
|
||||
Removed EGL_DEPTH_MESA
|
||||
Added EGL_PHYSICAL_WIDTH_MESA, EGL_PHYSICAL_HEIGHT_MESA queries
|
||||
Added EGL_OPTIMAL_MESA for width/height/refresh rate selection
|
||||
Added possible eglQueryModeStringMESA() function
|
||||
More details of the new functions explained.
|
||||
|
||||
3. 18 March 2005 - BrianP
|
||||
Added screen_number to eglChooseModeMESA().
|
||||
Fix off by one mistake in value range for ORIGIN attributes
|
||||
Added Issues section
|
||||
|
||||
4. 21 March 2005 - BrianP
|
||||
Removed eglScreenAttribsMESA().
|
||||
Added eglScreenPositionMESA() to set screen origin.
|
||||
Replaced EGL_SCREEN_X/Y_OFFSET_MESA with EGL_SCREEN_POSITION_MESA.
|
||||
Replaced EGL_PHYSICAL_WIDTH/HEIGHT_MESA with EGL_PHYSICAL_SIZE_MESA.
|
||||
Use EGL_OPTIMAL_MESA as a new mode attribute. (Michel Danzer)
|
||||
Added a few more issues.
|
||||
|
||||
5. 6 April 2005 - BrianP
|
||||
More language for eglGetModeStringMESA().
|
||||
Added issues 10, 11, 12, 13, 14.
|
||||
Updated issue 3 discussion about mode sorting.
|
||||
|
||||
6. 22 April 2005 - BrianP
|
||||
Fixed "LDC" typo.
|
||||
Added issues 15, 16.
|
||||
Changed dependency on EGL 1.1 to EGL 1.0
|
||||
s/EGL_NUM_SCREENS_MESA/EGL_SCREEN_COUNT_MESA/
|
||||
Added eglQueryDisplayMESA() to New Functions section.
|
||||
Clarified language for the EGL_SCREEN_COUNT_MESA query.
|
||||
|
||||
7. 29 April 2005 - BrianP
|
||||
Added EGLScreenMESA type and eglGetScreensMESA() function. [J. Smirl].
|
||||
Replaced EGLint screen_number parameters with EGLScreenMESA screen.
|
||||
Added issue 17 (pixel-accurate panning)
|
||||
|
||||
8. 2 May 2005 - BrianP
|
||||
Removed eglQueryDisplayMESA.
|
||||
Fixed a few more EGLint -> EGLScreenMESA changes.
|
||||
|
||||
9. 20 May 2005 - BrianP
|
||||
Fixed a few typos.
|
||||
Updated some open issues text.
|
||||
|
||||
10. 10 August 2005 - BrianP
|
||||
Added EGL_SCREEN_POSITION_GRANULARITY_MESA.
|
||||
|
||||
11. 27 January 2006 - BrianP
|
||||
EGL_PHYSICAL_SIZE_MESA removed since EGL 1.2 has a similar feature.
|
||||
|
94
lib/mesa/docs/_extra/specs/OLD/MESA_agp_offset.spec
Normal file
94
lib/mesa/docs/_extra/specs/OLD/MESA_agp_offset.spec
Normal file
|
@ -0,0 +1,94 @@
|
|||
Name
|
||||
|
||||
MESA_agp_offset
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_agp_offset
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
|
||||
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
Obsolete. Effectively superseded by ARB_vertex_buffer_object.
|
||||
|
||||
Version
|
||||
|
||||
1.0
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required
|
||||
GLX_NV_vertex_array_range is required.
|
||||
This extensions is written against the OpenGL 1.4 Specification.
|
||||
|
||||
Overview
|
||||
|
||||
This extensions provides a way to convert pointers in an AGP memory
|
||||
region into byte offsets into the AGP aperture.
|
||||
Note, this extension depends on GLX_NV_vertex_array_range, for which
|
||||
no real specification exists. See GL_NV_vertex_array_range for more
|
||||
information.
|
||||
|
||||
IP Status
|
||||
|
||||
None
|
||||
|
||||
Issues
|
||||
|
||||
None
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
unsigned int glXGetAGPOffsetMESA( const void *pointer )
|
||||
|
||||
New Tokens
|
||||
|
||||
None
|
||||
|
||||
Additions to the OpenGL 1.4 Specification
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
|
||||
|
||||
Add a new section, 3.6 as follows:
|
||||
|
||||
3.6 AGP Memory Access
|
||||
|
||||
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
|
||||
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
|
||||
block of AGP memory is located with respect to the start of the AGP
|
||||
aperture. The function
|
||||
|
||||
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
|
||||
|
||||
Returns the offset of the given memory block from the start of AGP
|
||||
memory in basic machine units (i.e. bytes). If pointer is invalid
|
||||
the value ~0 will be returned.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None. This is a client side-only extension.
|
||||
|
||||
Errors
|
||||
|
||||
glXGetAGPOffsetMESA will return ~0 if the pointer does not point to
|
||||
an AGP memory region.
|
||||
|
||||
New State
|
||||
|
||||
None
|
||||
|
||||
Revision History
|
||||
|
||||
20 September 2002 - Initial draft
|
||||
2 October 2002 - finished GLX chapter 3 additions
|
||||
27 July 2004 - use unsigned int instead of GLuint, void instead of GLvoid
|
230
lib/mesa/docs/_extra/specs/OLD/MESA_packed_depth_stencil.spec
Normal file
230
lib/mesa/docs/_extra/specs/OLD/MESA_packed_depth_stencil.spec
Normal file
|
@ -0,0 +1,230 @@
|
|||
Name
|
||||
|
||||
MESA_packed_depth_stencil
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_packed_depth_stencil
|
||||
|
||||
Contact
|
||||
|
||||
Keith Whitwell, VA Linux Systems Inc. (keithw 'at' valinux.com)
|
||||
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
|
||||
|
||||
Status
|
||||
|
||||
Obsolete.
|
||||
|
||||
Version
|
||||
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
EXT_abgr affects the definition of this extension
|
||||
SGIS_texture4D affects the definition of this extension
|
||||
EXT_cmyka affects the definition of this extension
|
||||
ARB_packed_pixels affects the definition of this extension
|
||||
|
||||
Overview
|
||||
|
||||
Provides a mechanism for DrawPixels and ReadPixels to efficiently
|
||||
transfer depth and stencil image data. Specifically, we defined new
|
||||
packed pixel formats and types which pack both stencil and depth
|
||||
into one value.
|
||||
|
||||
Issues:
|
||||
|
||||
1. Is this the right way to distinguish between 24/8 and 8/24
|
||||
pixel formats? Should we instead provide both:
|
||||
|
||||
GL_DEPTH_STENCIL_MESA
|
||||
GL_STENCIL_DEPTH_MESA
|
||||
|
||||
And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
|
||||
|
||||
2. If not, is it correct to use _REV to indicate that stencil
|
||||
preceeds depth in the 1_15 and 8_24 formats?
|
||||
|
||||
3. Do we really want the GL_UNSIGNED_SHORT formats?
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None.
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <format> parameter of ReadPixels and DrawPixels:
|
||||
|
||||
GL_DEPTH_STENCIL_MESA 0x8750
|
||||
|
||||
Accepted by the <type> parameter of ReadPixels and DrawPixels:
|
||||
|
||||
GL_UNSIGNED_INT_24_8_MESA 0x8751
|
||||
GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
||||
GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
||||
GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
||||
|
||||
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
|
||||
|
||||
One entry is added to table 3.5 (DrawPixels and ReadPixels formats).
|
||||
The new table is:
|
||||
|
||||
Target
|
||||
Format Name Buffer Element Meaning and Order
|
||||
----------- ------ -------------------------
|
||||
COLOR_INDEX Color Color index
|
||||
STENCIL_INDEX Stencil Stencil index
|
||||
DEPTH_COMPONENT Depth Depth component
|
||||
RED Color R component
|
||||
GREEN Color G component
|
||||
BLUE Color B component
|
||||
ALPHA Color A component
|
||||
RGB Color R, G, B components
|
||||
RGBA Color R, G, B, A components
|
||||
BGRA Color B, G, R, A components
|
||||
ABGR_EXT Color A, B, G, R components
|
||||
CMYK_EXT Color Cyan, Magenta, Yellow, Black components
|
||||
CMYKA_EXT Color Cyan, Magenta, Yellow, Black, A components
|
||||
LUMINANCE Color Luminance component
|
||||
LUMINANCE_ALPHA Color Luminance, A components
|
||||
DEPTH_STENCIL Depth, Depth component, stencil index.
|
||||
Stencil
|
||||
|
||||
Table 3.5: DrawPixels and ReadPixels formats. The third column
|
||||
gives a description of and the number and order of elements in a
|
||||
group.
|
||||
|
||||
Add to the description of packed pixel formats:
|
||||
|
||||
<type> Parameter Data of Matching
|
||||
Token Name Type Elements Pixel Formats
|
||||
---------------- ---- -------- -------------
|
||||
|
||||
UNSIGNED_BYTE_3_3_2 ubyte 3 RGB
|
||||
UNSIGNED_BYTE_2_3_3_REV ubyte 3 RGB
|
||||
UNSIGNED_SHORT_5_6_5 ushort 3 RGB
|
||||
UNSIGNED_SHORT_5_6_5_REV ushort 3 RGB
|
||||
UNSIGNED_SHORT_4_4_4_4 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_SHORT_4_4_4_4_REV ushort 4 RGBA,BGRA
|
||||
UNSIGNED_SHORT_5_5_5_1 ushort 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_SHORT_1_5_5_5_REV ushort 4 RGBA,BGRA
|
||||
UNSIGNED_INT_8_8_8_8 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_INT_8_8_8_8_REV uint 4 RGBA,BGRA
|
||||
UNSIGNED_INT_10_10_10_2 uint 4 RGBA,BGRA,ABGR_EXT,CMYK_EXT
|
||||
UNSIGNED_INT_2_10_10_10_REV uint 4 RGBA,BGRA
|
||||
UNSIGNED_SHORT_15_1_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_1_15_REV_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_24_8_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
UNSIGNED_SHORT_8_24_REV_MESA ushort 2 DEPTH_STENCIL_MESA
|
||||
|
||||
UNSIGNED_INT_8_24:
|
||||
|
||||
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-----------------------+-----------------------------------------------------------------------+
|
||||
| | |
|
||||
+-----------------------+-----------------------------------------------------------------------+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
|
||||
UNSIGNED_INT_24_8:
|
||||
|
||||
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+----------------------------------------------------------------------+------------------------+
|
||||
| | |
|
||||
+----------------------------------------------------------------------+------------------------+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
UNSIGNED_SHORT_15_1:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+-----------------------------------------------------------+---+
|
||||
| | |
|
||||
+-----------------------------------------------------------+---+
|
||||
|
||||
first second
|
||||
element element
|
||||
|
||||
|
||||
UNSIGNED_SHORT_1_15_REV:
|
||||
|
||||
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
|
||||
+---+-----------------------------------------------------------+
|
||||
| | |
|
||||
+---+-----------------------------------------------------------+
|
||||
|
||||
second first
|
||||
element element
|
||||
|
||||
The assignment of elements to fields in the packed pixel is as
|
||||
described in the table below:
|
||||
|
||||
First Second Third Fourth
|
||||
Format Element Element Element Element
|
||||
------ ------- ------- ------- -------
|
||||
RGB red green blue
|
||||
RGBA red green blue alpha
|
||||
BGRA blue green red alpha
|
||||
ABGR_EXT alpha blue green red
|
||||
CMYK_EXT cyan magenta yellow black
|
||||
DEPTH_STENCIL_MESA depth stencil
|
||||
|
||||
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
|
||||
and the Frame Buffer)
|
||||
|
||||
The new format is added to the discussion of Obtaining Pixels from the
|
||||
Framebuffer. It should read " If the <format> is one of RED, GREEN,
|
||||
BLUE, ALPHA, RGB, RGBA, ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, and
|
||||
the GL is in color index mode, then the color index is obtained."
|
||||
|
||||
The new format is added to the discussion of Index Lookup. It should
|
||||
read "If <format> is one of RED, GREEN, BLUE, ALPHA, RGB, RGBA,
|
||||
ABGR_EXT, LUMINANCE, or LUMINANCE_ALPHA, then the index is used to
|
||||
reference 4 tables of color components: PIXEL_MAP_I_TO_R,
|
||||
PIXEL_MAP_I_TO_G, PIXEL_MAP_I_TO_B, and PIXEL_MAP_I_TO_A."
|
||||
|
||||
|
||||
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX Specification
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
TBD
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
None
|
||||
|
||||
Revision History
|
||||
|
||||
Version 1.0 - 23 Sep 2000
|
||||
Keith's original version.
|
||||
|
||||
Version 1.1 - 3 Nov 2000
|
||||
Brian's edits, assigned values to new enums.
|
||||
|
356
lib/mesa/docs/_extra/specs/OLD/MESA_program_debug.spec
Normal file
356
lib/mesa/docs/_extra/specs/OLD/MESA_program_debug.spec
Normal file
|
@ -0,0 +1,356 @@
|
|||
Name
|
||||
|
||||
MESA_program_debug
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_program_debug
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
Obsolete.
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: July 20, 2003
|
||||
Author Revision: 1.0
|
||||
|
||||
Number
|
||||
|
||||
TBD
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.4 is required
|
||||
The extension is written against the OpenGL 1.4 specification.
|
||||
ARB_vertex_program or ARB_fragment_program or NV_vertex_program
|
||||
or NV_fragment_program is required.
|
||||
|
||||
Overview
|
||||
|
||||
The extension provides facilities for implementing debuggers for
|
||||
vertex and fragment programs.
|
||||
|
||||
The concept is that vertex and fragment program debuggers will be
|
||||
implemented outside of the GL as a utility package. This extension
|
||||
only provides the minimal hooks required to implement a debugger.
|
||||
|
||||
There are facilities to do the following:
|
||||
1. Have the GL call a user-specified function prior to executing
|
||||
each vertex or fragment instruction.
|
||||
2. Query the current program string's execution position.
|
||||
3. Query the current values of intermediate program values.
|
||||
|
||||
The main feature is the ProgramCallbackMESA function. It allows the
|
||||
user to register a callback function with the GL. The callback will
|
||||
be called prior to executing each vertex or fragment program instruction.
|
||||
|
||||
From within the callback, the user may issue Get* commands to
|
||||
query current GL state. The GetProgramRegisterfvMESA function allows
|
||||
current program values to be queried (such as temporaries, input
|
||||
attributes, and result registers).
|
||||
|
||||
There are flags for enabling/disabling the program callbacks.
|
||||
|
||||
The current execution position (as an offset from the start of the
|
||||
program string) can be queried with
|
||||
GetIntegerv(GL_FRAGMENT_PROGRAM_POSITION_MESA, &pos) or
|
||||
GetIntegerv(GL_VERTEX_PROGRAM_POSITION_MESA, &pos).
|
||||
|
||||
|
||||
IP Status
|
||||
|
||||
None
|
||||
|
||||
Issues
|
||||
|
||||
1. Is this the right model for a debugger?
|
||||
|
||||
It seems prudent to minimize the scope of this extension and leave
|
||||
it up to the developer (or developer community) to write debuggers
|
||||
that layer on top of this extension.
|
||||
|
||||
If the debugger were fully implemented within the GL it's not
|
||||
clear how terminal and GUI-based interfaces would work, for
|
||||
example.
|
||||
|
||||
2. There aren't any other extensions that register callbacks with
|
||||
the GL. Isn't there another solution?
|
||||
|
||||
If we want to be able to single-step through vertex/fragment
|
||||
programs I don't see another way to do it.
|
||||
|
||||
3. How do we prevent the user from doing something crazy in the
|
||||
callback function, like trying to call glBegin (leading to
|
||||
recursion)?
|
||||
|
||||
The rule is that the callback function can only issue glGet*()
|
||||
functions and no other GL commands. It could be difficult to
|
||||
enforce this, however. Therefore, calling any non-get GL
|
||||
command from within the callback will result in undefined
|
||||
results.
|
||||
|
||||
4. Is this extension amenable to hardware implementation?
|
||||
|
||||
Hopefully, but if not, the GL implementation will have to fall
|
||||
back to a software path when debugging. This may be acceptable
|
||||
for debugging.
|
||||
|
||||
5. What's the <data> parameter to ProgramCallbackMESA for?
|
||||
|
||||
It's a common programming practice to associate a user-supplied
|
||||
value with callback functions.
|
||||
|
||||
6. Debuggers often allow one to modify intermediate program values,
|
||||
then continue. Does this extension support that?
|
||||
|
||||
No.
|
||||
|
||||
|
||||
New Procedures and Functions (and datatypes)
|
||||
|
||||
typedef void (*programcallbackMESA)(enum target, void *data)
|
||||
|
||||
void ProgramCallbackMESA(enum target, programcallbackMESA callback,
|
||||
void *data)
|
||||
|
||||
void GetProgramRegisterfvMESA(enum target, sizei len,
|
||||
const ubyte *registerName, float *v)
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <cap> parameter of Enable, Disable, IsEnabled,
|
||||
GetBooleanv, GetDoublev, GetFloatv and GetIntegerv:
|
||||
|
||||
FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
|
||||
VERTEX_PROGRAM_CALLBACK_MESA 0x8bb4
|
||||
|
||||
Accepted by the <pname> parameter GetBooleanv, GetDoublev,
|
||||
GetFloatv and GetIntegerv:
|
||||
|
||||
FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
|
||||
VERTEX_PROGRAM_POSITION_MESA 0x8bb5
|
||||
|
||||
Accepted by the <pname> parameter of GetPointerv:
|
||||
|
||||
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
|
||||
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
|
||||
VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
|
||||
VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment
|
||||
Operations and the Frame Buffer)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)
|
||||
|
||||
In section 5.4 "Display Lists", page 202, add the following command
|
||||
to the list of those that are not compiled into display lists:
|
||||
|
||||
ProgramCallbackMESA.
|
||||
|
||||
|
||||
Add a new section 5.7 "Callback Functions"
|
||||
|
||||
The function
|
||||
|
||||
void ProgramCallbackMESA(enum target, programcallbackMESA callback,
|
||||
void *data)
|
||||
|
||||
registers a user-defined callback function with the GL. <target>
|
||||
may be FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB. The enabled
|
||||
callback functions registered with these targets will be called
|
||||
prior to executing each instruction in the current fragment or
|
||||
vertex program, respectively. The callbacks are enabled and
|
||||
disabled by calling Enable or Disable with <cap>
|
||||
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB.
|
||||
|
||||
The callback function's signature must match the typedef
|
||||
|
||||
typedef void (*programcallbackMESA)(enum target, void *data)
|
||||
|
||||
When the callback function is called, <target> will either be
|
||||
FRAGMENT_PROGRAM_ARB or VERTEX_PROGRAM_ARB to indicate which
|
||||
program is currently executing and <data> will be the value
|
||||
specified when ProgramCallbackMESA was called.
|
||||
|
||||
From within the callback function, only the following GL commands
|
||||
may be called:
|
||||
|
||||
GetBooleanv
|
||||
GetDoublev
|
||||
GetFloatv
|
||||
GetIntegerv
|
||||
GetProgramLocalParameter
|
||||
GetProgramEnvParameter
|
||||
GetProgramRegisterfvMESA
|
||||
GetProgramivARB
|
||||
GetProgramStringARB
|
||||
GetError
|
||||
|
||||
Calling any other command from within the callback results in
|
||||
undefined behaviour.
|
||||
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 1.4 Specification (State and
|
||||
State Requests)
|
||||
|
||||
Add a new section 6.1.3 "Program Value Queries":
|
||||
|
||||
The command
|
||||
|
||||
void GetProgramRegisterfvMESA(enum target, sizei len,
|
||||
const ubyte *registerName,
|
||||
float *v)
|
||||
|
||||
Is used to query the value of program variables and registers
|
||||
during program execution. GetProgramRegisterfvMESA may only be
|
||||
called from within a callback function registered with
|
||||
ProgramCallbackMESA.
|
||||
|
||||
<registerName> and <len> specify the name a variable, input
|
||||
attribute, temporary, or result register in the program string.
|
||||
The current value of the named variable is returned as four
|
||||
values in <v>. If <name> doesn't exist in the program string,
|
||||
the error INVALID_OPERATION is generated.
|
||||
|
||||
Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)
|
||||
|
||||
None.
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
XXX TBD
|
||||
|
||||
Dependencies on NV_vertex_program and NV_fragment_program
|
||||
|
||||
If NV_vertex_program and/or NV_fragment_program are supported,
|
||||
vertex and/or fragment programs defined by those extensions may
|
||||
be debugged as well. Register queries will use the syntax used
|
||||
by those extensions (i.e. "v[X]" to query vertex attributes,
|
||||
"o[X]" for vertex outputs, etc.)
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if ProgramCallbackMESA is called
|
||||
between Begin and End.
|
||||
|
||||
INVALID_ENUM is generated by ProgramCallbackMESA if <target> is not
|
||||
a supported vertex or fragment program type.
|
||||
|
||||
Note: INVALID_OPERAION IS NOT generated by GetProgramRegisterfvMESA,
|
||||
GetBooleanv, GetDoublev, GetFloatv, or GetIntegerv if called between
|
||||
Begin and End when a vertex or fragment program is currently executing.
|
||||
|
||||
INVALID_ENUM is generated by ProgramCallbackMESA,
|
||||
GetProgramRegisterfvMESA if <target> is not a program target supported
|
||||
by ARB_vertex_program, ARB_fragment_program (or NV_vertex_program or
|
||||
NV_fragment_program).
|
||||
|
||||
INVALID_VALUE is generated by GetProgramRegisterfvMESA if <registerName>
|
||||
does not name a known program register or variable.
|
||||
|
||||
INVALID_OPERATION is generated by GetProgramRegisterfvMESA when a
|
||||
register query is attempted for a program target that's not currently
|
||||
being executed.
|
||||
|
||||
|
||||
New State
|
||||
|
||||
XXX finish
|
||||
|
||||
(table 6.N, p. ###)
|
||||
Initial
|
||||
Get Value Type Get Command Value Description Sec. Attribute
|
||||
--------- ---- ----------- ----- ----------- ---- ---------
|
||||
FRAGMENT_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable
|
||||
VERTEX_PROGRAM_CALLBACK_MESA B IsEnabled FALSE XXX XXX enable
|
||||
FRAGMENT_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX -
|
||||
VERTEX_PROGRAM_POSITION_MESA Z+ GetIntegerv -1 XXX XXX -
|
||||
FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX -
|
||||
VERTEX_PROGRAM_CALLBACK_FUNC_MESA P GetPointerv NULL XXX XXX -
|
||||
FRAGMENT_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX -
|
||||
VERTEX_PROGRAM_CALLBACK_DATA_MESA P GetPointerv NULL XXX XXX -
|
||||
|
||||
XXX more?
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 July 2003
|
||||
Initial draft. (Brian Paul)
|
||||
11 July 2003
|
||||
Second draft. (Brian Paul)
|
||||
20 July 2003
|
||||
Third draft. Lots of fundamental changes. (Brian Paul)
|
||||
23 July 2003
|
||||
Added chapter 5 and 6 spec language. (Brian Paul)
|
||||
|
||||
Example Usage
|
||||
|
||||
The following is a very simple example of how this extension may
|
||||
be used to print the values of R0, R1, R2 and R3 while executing
|
||||
vertex programs.
|
||||
|
||||
|
||||
/* This is called by the GL when the vertex program is executing.
|
||||
* We can only make glGet* calls from within this function!
|
||||
*/
|
||||
void DebugCallback(GLenum target, GLvoid *data)
|
||||
{
|
||||
GLint pos;
|
||||
GLuint i;
|
||||
|
||||
/* Get PC and current instruction string */
|
||||
glGetIntegerv(GL_VERTEX_PROGRAM_POSITION_ARB, &pos);
|
||||
|
||||
printf("Current position: %d\n", pos);
|
||||
|
||||
printf("Current temporary registers:\n");
|
||||
for (i = 0; i < 4; i++) {
|
||||
GLfloat v[4];
|
||||
char s[10];
|
||||
sprintf(s, "R%d", i);
|
||||
glGetProgramRegisterfvMESA(GL_VERTEX_PROGRAM_ARB, strlen(s), s, v);
|
||||
printf("R%d = %g, %g, %g, %g\n", i, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* elsewhere...
|
||||
*/
|
||||
|
||||
/* Register our debugger callback function */
|
||||
glProgramCallbackMESA(GL_VERTEX_PROGRAM_ARB, DebugCallback, NULL);
|
||||
glEnable(GL_VERTEX_PROGRAM_CALLBACK_MESA);
|
||||
|
||||
/* define/bind a vertex program */
|
||||
|
||||
glEnable(GL_VERTEX_PROGRAM);
|
||||
|
||||
/* render something */
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2f(0, 0);
|
||||
glEnd();
|
||||
|
81
lib/mesa/docs/_extra/specs/OLD/MESA_resize_buffers.spec
Normal file
81
lib/mesa/docs/_extra/specs/OLD/MESA_resize_buffers.spec
Normal file
|
@ -0,0 +1,81 @@
|
|||
Name
|
||||
|
||||
MESA_resize_buffers
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_resize_buffers
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
Obsolete.
|
||||
|
||||
Version
|
||||
|
||||
|
||||
Number
|
||||
|
||||
196
|
||||
|
||||
Dependencies
|
||||
|
||||
Mesa 2.2 or later is required.
|
||||
|
||||
Overview
|
||||
|
||||
Mesa is often used as a client library with no integration with
|
||||
the computer's window system (an X server, for example). And since
|
||||
Mesa does not have an event loop nor window system callbacks, it
|
||||
cannot properly respond to window system events. In particular,
|
||||
Mesa cannot automatically detect when a window has been resized.
|
||||
|
||||
Mesa's glViewport command queries the current window size and updates
|
||||
its internal data structors accordingly. This normally works fine
|
||||
since most applications call glViewport in response to window size
|
||||
changes.
|
||||
|
||||
In some situations, however, the application may not call glViewport
|
||||
when a window size changes but would still like Mesa to adjust to
|
||||
the new window size. This extension exports a new function to solve
|
||||
this problem.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
void glResizeBuffersMESA( void )
|
||||
|
||||
New Tokens
|
||||
|
||||
none
|
||||
|
||||
Additions to the OpenGL Specification (no particular section)
|
||||
|
||||
The glResizeBuffersMESA command may be called when the client
|
||||
determines that a window has been resized. Calling
|
||||
glResizeBuffersMESA causes Mesa to query the current window size
|
||||
and adjust its internal data structures. This may include
|
||||
reallocating depth, stencil, alpha and accumulation buffers.
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if glResizeBuffersMESA is called between
|
||||
Begin and End.
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
* Revision 1.0 - Initial specification
|
85
lib/mesa/docs/_extra/specs/OLD/MESA_set_3dfx_mode.spec
Normal file
85
lib/mesa/docs/_extra/specs/OLD/MESA_set_3dfx_mode.spec
Normal file
|
@ -0,0 +1,85 @@
|
|||
Name
|
||||
|
||||
MESA_set_3dfx_mode
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_set_3dfx_mode
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
Obsolete.
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: 8 June 2000
|
||||
|
||||
Number
|
||||
|
||||
218
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required.
|
||||
GLX 1.0 or later is required.
|
||||
|
||||
Overview
|
||||
|
||||
The Mesa Glide driver allows full-screen rendering or rendering into
|
||||
an X window. The glXSet3DfxModeMESA() function allows an application
|
||||
to switch between full-screen and windowed rendering.
|
||||
|
||||
IP Status
|
||||
|
||||
Open-source; freely implementable.
|
||||
|
||||
Issues
|
||||
|
||||
None.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
GLboolean glXSet3DfxModeMESA( GLint mode );
|
||||
|
||||
New Tokens
|
||||
|
||||
GLX_3DFX_WINDOW_MODE_MESA 0x1
|
||||
GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
|
||||
|
||||
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
|
||||
|
||||
The Mesa Glide device driver allows either rendering in full-screen
|
||||
mode or rendering into an X window. An application can switch between
|
||||
full-screen and window rendering with the command:
|
||||
|
||||
GLboolean glXSet3DfxModeMESA( GLint mode );
|
||||
|
||||
<mode> may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window
|
||||
rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
|
||||
|
||||
GL_TRUE is returned if <mode> is valid and the operation completed
|
||||
normally. GL_FALSE is returned if <mode> is invalid or if the Glide
|
||||
driver is not being used.
|
||||
|
||||
Note that only one drawable and context can be created at any given
|
||||
time with the Mesa Glide driver.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None since this is a client-side extension.
|
||||
|
||||
Errors
|
||||
|
||||
None.
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 June 2000 - initial specification
|
190
lib/mesa/docs/_extra/specs/OLD/MESA_sprite_point.spec
Normal file
190
lib/mesa/docs/_extra/specs/OLD/MESA_sprite_point.spec
Normal file
|
@ -0,0 +1,190 @@
|
|||
Name
|
||||
|
||||
MESA_sprite_point
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_sprite_point
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, VA Linux Systems Inc. (brianp 'at' valinux.com)
|
||||
|
||||
Status
|
||||
|
||||
Obsolete - see GL_ARB_point_sprite.
|
||||
|
||||
Version
|
||||
|
||||
|
||||
Number
|
||||
|
||||
???
|
||||
|
||||
Dependencies
|
||||
|
||||
GL_EXT_point_parameters effects the definition of this extension
|
||||
GL_ARB_multitexture effects the definition of this extension
|
||||
|
||||
Overview
|
||||
|
||||
This extension modifies the way in which points are rendered,
|
||||
specifically when they're textured. When SPRITE_POINT_MESA is enabled
|
||||
a point is rendered as if it were a quadrilateral with unique texture
|
||||
coordinates at each vertex. This extension effectively turns points
|
||||
into sprites which may be rendered more easily and quickly than using
|
||||
conventional textured quadrilaterals.
|
||||
|
||||
When using point size > 1 or attenuated points this extension is an
|
||||
effective way to render many small sprite images for particle systems
|
||||
or other effects.
|
||||
|
||||
Issues:
|
||||
|
||||
1. How are the texture coordinates computed?
|
||||
|
||||
The lower-left corner has texture coordinate (0,0,r,q).
|
||||
The lower-right, (1,0,r,q). The upper-right, (1,1,r,q).
|
||||
The upper-left, (0,1,r,q).
|
||||
|
||||
2. What about texgen and texture matrices?
|
||||
|
||||
Texgen and the texture matrix have no effect on the point's s and t
|
||||
texture coordinates. The r and q coordinates may have been computed
|
||||
by texgen or the texture matrix. Note that with a 3D texture and/or
|
||||
texgen that the r coordinate could be used to select a slice in the
|
||||
3D texture.
|
||||
|
||||
3. What about point smoothing?
|
||||
|
||||
When point smoothing is enabled, a triangle fan could be rendered
|
||||
to approximate a circular point. This could be problematic to
|
||||
define and implement so POINT_SMOOTH is ignored when drawing sprite
|
||||
points.
|
||||
|
||||
Smoothed points can be approximated by using an appropriate texture
|
||||
images, alpha testing and blending.
|
||||
|
||||
POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
|
||||
|
||||
4. What about sprite rotation?
|
||||
|
||||
There is none. Sprite points are always rendered as window-aligned
|
||||
squares. One could define rotated texture images if desired. A 3D
|
||||
texture and appropriate texture r coordinates could be used to
|
||||
effectively specify image rotation per point.
|
||||
|
||||
5. What about POLYGON_MODE?
|
||||
|
||||
POLYGON_MODE does not effect the rasterization of the quadrilateral.
|
||||
|
||||
6. What about POLYGON_CULL?
|
||||
|
||||
TBD. Polygon culling is normally specified and implemented in the
|
||||
transformation stage of OpenGL. However, some rasterization hardware
|
||||
implements it later during triangle setup.
|
||||
|
||||
Polygon culling wouldn't be useful for sprite points since the
|
||||
quadrilaterals are always defined in counter-clockwise order in
|
||||
window space. For that reason, polygon culling should probably be
|
||||
ignored.
|
||||
|
||||
7. Should sprite points be alpha-attenuated if their size is below the
|
||||
point parameter's threshold size?
|
||||
|
||||
8. Should there be an advertisized maximum sprite point size?
|
||||
|
||||
No. Since we're rendering the point as a quadrilateral there's no
|
||||
need to limit the size.
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
None.
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <pname> parameter of Enable, Disable, IsEnabled,
|
||||
GetIntegerv, GetBooleanv, GetFloatv and GetDoublev:
|
||||
|
||||
SPRITE_POINT_MESA 0x????
|
||||
MAX_SPRITE_POINT_SIZE_MESA 0x???? (need this?)
|
||||
|
||||
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 3 of the 1.1 Specification (Rasterization)
|
||||
|
||||
Section ???.
|
||||
|
||||
When SPRITE_POINT_MESA is enabled points are rasterized as screen-
|
||||
aligned quadrilaterals. If the four vertices of the quadrilateral
|
||||
are labeled A, B, C, and D, starting at the lower-left corner and moving
|
||||
counter-clockwise around the quadrilateral, then the vertex and
|
||||
texture coordinates are computed as follows:
|
||||
|
||||
vertex window coordinate texture coordinate
|
||||
A (x-r, y-r, z, w) (0, 0, r, q)
|
||||
B (x+r, y-r, z, w) (1, 0, r, q)
|
||||
C (x+r, y+r, z, w) (1, 1, r, q)
|
||||
D (x-r, y+r, z, w) (0, 1, r, q)
|
||||
|
||||
where x, y, z, w are the point's window coordinates, r and q are the
|
||||
point's 3rd and 4th texture coordinates and r is half the point's
|
||||
size. The other vertex attributes (such as the color and fog coordinate)
|
||||
are simply duplicated from the original point vertex.
|
||||
|
||||
Point size may either be specified with PointSize or computed
|
||||
according to the EXT_point_parameters extension.
|
||||
|
||||
The new texture coordinates are not effected by texgen or the texture
|
||||
matrix. Note, however, that the texture r and q coordinates are passed
|
||||
unchanged and may have been computed with texgen and/or the texture
|
||||
matrix.
|
||||
|
||||
If multiple texture units are present the same texture coordinate is
|
||||
used for all texture units.
|
||||
|
||||
The point is then rendered as if it were a quadrilateral using the
|
||||
normal point sampling rules. POLYGON_MODE does not effect the
|
||||
rasterization of the quadrilateral but POLYGON_SMOOTH does.
|
||||
|
||||
POINT_SMOOTH has no effect when SPRITE_POINT_MESA is enabled.
|
||||
|
||||
Additions to Chapter 4 of the 1.1 Specification (Per-Fragment Operations
|
||||
and the Frame Buffer)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
|
||||
|
||||
None
|
||||
|
||||
Additions to Chapter 6 of the 1.1 Specification (State and State Requests)
|
||||
|
||||
None
|
||||
|
||||
Additions to the GLX Specification
|
||||
|
||||
None
|
||||
|
||||
GLX Protocol
|
||||
|
||||
TBD
|
||||
|
||||
Errors
|
||||
|
||||
None
|
||||
|
||||
New State
|
||||
|
||||
Add boolean variable SPRITE_POINT_MESA to the point attribute group.
|
||||
|
||||
Revision History
|
||||
|
||||
Version 1.0 - 4 Dec 2000
|
||||
Original draft.
|
||||
|
||||
|
||||
|
359
lib/mesa/docs/_extra/specs/OLD/MESA_trace.spec
Normal file
359
lib/mesa/docs/_extra/specs/OLD/MESA_trace.spec
Normal file
|
@ -0,0 +1,359 @@
|
|||
Name
|
||||
|
||||
MESA_trace
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_trace
|
||||
|
||||
Contact
|
||||
|
||||
Bernd Kreimeier, Loki Entertainment, bk 'at' lokigames.com
|
||||
Brian Paul, VA Linux Systems, Inc., brianp 'at' valinux.com
|
||||
|
||||
Status
|
||||
|
||||
Obsolete.
|
||||
|
||||
Version
|
||||
|
||||
|
||||
Number
|
||||
|
||||
none yet
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.2 is required.
|
||||
The extension is written against the OpenGL 1.2 Specification
|
||||
|
||||
Overview
|
||||
|
||||
Provides the application with means to enable and disable logging
|
||||
of GL calls including parameters as readable text. The verbosity
|
||||
of the generated log can be controlled. The resulting logs are
|
||||
valid (but possibly incomplete) C code and can be compiled and
|
||||
linked for standalone test programs. The set of calls and the
|
||||
amount of static data that is logged can be controlled at runtime.
|
||||
The application can add comments and enable or disable tracing of GL
|
||||
operations at any time. The data flow from the application to GL
|
||||
and back is unaffected except for timing.
|
||||
|
||||
Application-side implementation of these features raises namespace
|
||||
and linkage issues. In the driver dispatch table a simple
|
||||
"chain of responsibility" pattern (aka "composable piepline")
|
||||
can be added.
|
||||
|
||||
IP Status
|
||||
|
||||
The extension spec is in the public domain. The current implementation
|
||||
in Mesa is covered by Mesa's XFree86-style copyright by the authors above.
|
||||
This extension is partially inspired by the Quake2 QGL wrapper.
|
||||
|
||||
Issues
|
||||
|
||||
|
||||
(1) Is this Extension obsolete because it can
|
||||
be implemented as a wrapper DLL?
|
||||
|
||||
RESOLVED: No. While certain operating systems (Win32) provide linkers
|
||||
that facilitate this kind of solution, other operating systems
|
||||
(Linux) do not support hierarchical linking, so a wrapper solution
|
||||
would result in symbol collisions.
|
||||
Further, IHV's might have builtin support for tracing GL execution
|
||||
that enjoys privileged access, or that they do not wish to separate
|
||||
the tracing code from their driver code base.
|
||||
|
||||
(2) Should the Trace API explicitely support the notion of "frames?
|
||||
This would require hooking into glXSwapBuffers calls as well.
|
||||
|
||||
RESOLVED: No. The application can use NewTraceMESA/EndTraceMESA
|
||||
and TraceComment along with external parsing tools to split the
|
||||
trace into frames, in whatever way considered adequate.
|
||||
|
||||
(2a) Should GLX calls be traced?
|
||||
|
||||
PBuffers and other render-to-texture solutions demonstrate that
|
||||
context level commands beyond SwapBuffers might have to be
|
||||
traced. The GL DLL exports the entry points, so this would not
|
||||
be out of the question.
|
||||
|
||||
(3) Should the specification mandate the actual output format?
|
||||
|
||||
RESOLVED: No. It is sufficient to guarantee that all data and commands
|
||||
will be traced as requested by Enable/DisableTraceMESA, in the order
|
||||
encountered. Whether the resulting trace is available as a readable
|
||||
text file, binary metafile, compilable source code, much less which
|
||||
indentation and formatting has been used, is up to the implementation.
|
||||
For the same reason this specification does not enforce or prohibit
|
||||
additional information added to the trace (statistics, profiling/timing,
|
||||
warnings on possible error conditions).
|
||||
|
||||
(4) Should the comment strings associated with names and pointer (ranges)
|
||||
be considered persistent state?
|
||||
|
||||
RESOLVED: No. The implementation is not forced to use this information
|
||||
on subsequent occurences of name/pointer, and is free to consider it
|
||||
transient state.
|
||||
|
||||
(5) Should comment commands be prohibited between Begin/End?
|
||||
|
||||
RESOLVED: Yes, with the exception of TraceCommentMESA. TraceCommentMESA
|
||||
is transient, the other commands might cause storage of persistent
|
||||
data in the context. There is no need to have the ability mark names
|
||||
or pointers between Begin and End.
|
||||
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
void NewTraceMESA( bitfield mask, const ubyte * traceName )
|
||||
|
||||
void EndTraceMESA( void )
|
||||
|
||||
void EnableTraceMESA( bitfield mask )
|
||||
|
||||
void DisableTraceMESA( bitfield mask )
|
||||
|
||||
void TraceAssertAttribMESA( bitfield attribMask )
|
||||
|
||||
void TraceCommentMESA( const ubyte* comment )
|
||||
|
||||
void TraceTextureMESA( uint name, const ubyte* comment )
|
||||
|
||||
void TraceListMESA( uint name, const ubyte* comment )
|
||||
|
||||
void TracePointerMESA( void* pointer, const ubyte* comment )
|
||||
|
||||
void TracePointerRangeMESA( const void* first,
|
||||
const void* last,
|
||||
const ubyte* comment )
|
||||
|
||||
New Tokens
|
||||
|
||||
Accepted by the <mask> parameter of EnableTrace and DisableTrace:
|
||||
|
||||
TRACE_ALL_BITS_MESA 0xFFFF
|
||||
TRACE_OPERATIONS_BIT_MESA 0x0001
|
||||
TRACE_PRIMITIVES_BIT_MESA 0x0002
|
||||
TRACE_ARRAYS_BIT_MESA 0x0004
|
||||
TRACE_TEXTURES_BIT_MESA 0x0008
|
||||
TRACE_PIXELS_BIT_MESA 0x0010
|
||||
TRACE_ERRORS_BIT_MESA 0x0020
|
||||
|
||||
Accepted by the <pname> parameter of GetIntegerv, GetBooleanv,
|
||||
GetFloatv, and GetDoublev:
|
||||
|
||||
TRACE_MASK_MESA 0x8755
|
||||
|
||||
Accepted by the <pname> parameter to GetString:
|
||||
|
||||
TRACE_NAME_MESA 0x8756
|
||||
|
||||
|
||||
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (OpenGL Operation)
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
|
||||
|
||||
Add a new section:
|
||||
|
||||
5.7 Tracing
|
||||
|
||||
The tracing facility is used to record the execution of a GL program
|
||||
to a human-readable log. The log appears as a sequence of GL commands
|
||||
using C syntax. The primary intention of tracing is to aid in program
|
||||
debugging.
|
||||
|
||||
A trace is started with the command
|
||||
|
||||
void NewTraceMESA( bitfield mask, const GLubyte * traceName )
|
||||
|
||||
<mask> may be any value accepted by PushAttrib and specifies a set of
|
||||
attribute groups. The state values included in those attribute groups
|
||||
is written to the trace as a sequence of GL commands.
|
||||
|
||||
<traceName> specifies a name or label for the trace. It is expected
|
||||
that <traceName> will be interpreted as a filename in most implementations.
|
||||
|
||||
A trace is ended by calling the command
|
||||
|
||||
void EndTraceMESA( void )
|
||||
|
||||
It is illegal to call NewTraceMESA or EndTraceMESA between Begin and End.
|
||||
|
||||
The commands
|
||||
|
||||
void EnableTraceMESA( bitfield mask )
|
||||
void DisableTraceMESA( bitfield mask )
|
||||
|
||||
enable or disable tracing of different classes of GL commands.
|
||||
<mask> may be the union of any of TRACE_OPERATIONS_BIT_MESA,
|
||||
TRACE_PRIMITIVES_BIT_MESA, TRACE_ARRAYS_BIT_MESA, TRACE_TEXTURES_BIT_MESA,
|
||||
and TRACE_PIXELS_BIT_MESA. The special token TRACE_ALL_BITS_MESA
|
||||
indicates all classes of commands are to be logged.
|
||||
|
||||
TRACE_OPERATIONS_BIT_MESA controls logging of all commands outside of
|
||||
Begin/End, including Begin/End.
|
||||
|
||||
TRACE_PRIMITIVES_BIT_MESA controls logging of all commands inside of
|
||||
Begin/End, including Begin/End.
|
||||
|
||||
TRACE_ARRAYS_BIT_MESA controls logging of VertexPointer, NormalPointer,
|
||||
ColorPointer, IndexPointer, TexCoordPointer and EdgeFlagPointer commands.
|
||||
|
||||
TRACE_TEXTURES_BIT_MESA controls logging of texture data dereferenced by
|
||||
TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and
|
||||
TexSubImage3D commands.
|
||||
|
||||
TRACE_PIXELS_BIT_MESA controls logging of image data dereferenced by
|
||||
Bitmap and DrawPixels commands.
|
||||
|
||||
TRACE_ERRORS_BIT_MESA controls logging of all errors. If this bit is
|
||||
set, GetError will be executed whereever applicable, and the result will
|
||||
be added to the trace as a comment. The error returns are cached and
|
||||
returned to the application on its GetError calls. If the user does not
|
||||
wish the additional GetError calls to be performed, this bit should not
|
||||
be set.
|
||||
|
||||
The command
|
||||
|
||||
void TraceCommentMESA( const ubyte* comment )
|
||||
|
||||
immediately adds the <comment> string to the trace output, surrounded
|
||||
by C-style comment delimiters.
|
||||
|
||||
The commands
|
||||
|
||||
void TraceTextureMESA( uint name, const ubyte* comment )
|
||||
void TraceListMESA( uint name, const ubyte* comment )
|
||||
|
||||
associates <comment> with the texture object or display list specified
|
||||
by <name>. Logged commands which reference the named texture object or
|
||||
display list will be annotated with <comment>. If IsTexture(name) or
|
||||
IsList(name) fail (respectively) the command is quietly ignored.
|
||||
|
||||
The commands
|
||||
|
||||
void TracePointerMESA( void* pointer, const ubyte* comment )
|
||||
|
||||
void TracePointerRangeMESA( const void* first,
|
||||
const void* last,
|
||||
const ubyte* comment )
|
||||
|
||||
associate <comment> with the address specified by <pointer> or with
|
||||
a range of addresses specified by <first> through <last>.
|
||||
Any logged commands which reference <pointer> or an address between
|
||||
<first> and <last> will be annotated with <comment>.
|
||||
|
||||
The command
|
||||
|
||||
void TraceAssertAttribMESA( bitfield attribMask )
|
||||
|
||||
will add GL state queries and assertion statements to the log to
|
||||
confirm that the current state at the time TraceAssertAttrib is
|
||||
executed matches the current state when the trace log is executed
|
||||
in the future.
|
||||
|
||||
<attribMask> is any value accepted by PushAttrib and specifies
|
||||
the groups of state variables which are to be asserted.
|
||||
|
||||
The commands NewTraceMESA, EndTraceMESA, EnableTraceMESA, DisableTraceMESA,
|
||||
TraceAssertAttribMESA, TraceCommentMESA, TraceTextureMESA, TraceListMESA,
|
||||
TracePointerMESA and TracePointerRangeMESA are not compiled into display lists.
|
||||
|
||||
|
||||
Examples:
|
||||
|
||||
The command NewTraceMESA(DEPTH_BUFFER_BIT, "log") will query the state
|
||||
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
|
||||
to get the values <test>, <func>, <mask>, and <clear> respectively.
|
||||
Statements equivalent to the following will then be logged:
|
||||
|
||||
glEnable(GL_DEPTH_TEST); (if <test> is true)
|
||||
glDisable(GL_DEPTH_TEST); (if <test> is false)
|
||||
glDepthFunc(<func>);
|
||||
glDepthMask(<mask>);
|
||||
glClearDepth(<clear>);
|
||||
|
||||
|
||||
The command TraceAssertAttribMESA(DEPTH_BUFFER_BIT) will query the state
|
||||
variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
|
||||
to get the values <test>, <func>, <mask>, and <clear> respectively.
|
||||
The resulting trace might then look will like this:
|
||||
|
||||
{
|
||||
GLboolean b;
|
||||
GLint i;
|
||||
GLfloat f;
|
||||
b = glIsEnabled(GL_DEPTH_TEST);
|
||||
assert(b == <test>);
|
||||
glGetIntegerv(GL_DEPTH_FUNC, &i);
|
||||
assert(i == <func>);
|
||||
glGetIntegerv(GL_DEPTH_MASK, &i);
|
||||
assert(i == <mask>);
|
||||
glGetFloatv(GL_DEPTH_CLEAR_VALUE, &f);
|
||||
assert(f == <clear>);
|
||||
}
|
||||
|
||||
|
||||
Additions to Chapter 6 of the OpenGL 1.2.1 Specification
|
||||
(State and State Requests)
|
||||
|
||||
Querying TRACE_MASK_MESA with GetIntegerv, GetFloatv, GetBooleanv or
|
||||
GetDoublev returns the current command class trace mask.
|
||||
|
||||
Querying TRACE_NAME_MESA with GetString returns the current trace name.
|
||||
|
||||
|
||||
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
|
||||
|
||||
The MESA_trace extension can be used in a way that does not affect data
|
||||
flow from application to OpenGL, as well as data flow from OpenGL to
|
||||
application, except for timing, possible print I/O. TRACE_ERRORS_BIT_MESA
|
||||
will add additional GetError queries. Setting a trace mask with NewTraceMESA
|
||||
as well as use of TraceAssertAttribMESA might cause additional state queries.
|
||||
With the possible exception of performance, OpenGL rendering should not be
|
||||
affected at all by a properly chosen logging operation.
|
||||
|
||||
Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
None.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None. The logging operation is carried out client-side, by exporting
|
||||
entry points to the wrapper functions that execute the logging operation.
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if any trace command except TraceCommentMESA
|
||||
is called between Begin and End.
|
||||
|
||||
New State
|
||||
|
||||
The current trace name and current command class mask are stored
|
||||
per-context.
|
||||
|
||||
New Implementation Dependent State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
* Revision 0.1 - Initial draft from template (bk000415)
|
||||
* Revision 0.2 - Draft (bk000906)
|
||||
* Revision 0.3 - Draft (bk000913)
|
||||
* Revision 0.4 - Reworked text, fixed typos (bp000914)
|
||||
* Revision 0.5 - Assigned final GLenum values (bp001103)
|
||||
* Revision 0.6 - TRACE_ERRORS_BIT_MESA (bk000916)
|
||||
* Revision 0.7 - Added MESA postfix (bk010126)
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue