sync code with last improvements from OpenBSD
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doc/gl-docs/GLU/quadrictexture.3gl
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doc/gl-docs/GLU/quadrictexture.3gl
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'\" e
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'\"! eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 6 March 1997
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.ds Re Release 1.2.0
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.ds Dp May 02 11:53
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.ds Dm 37 quadricte
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.ds Xs 18441 3 quadrictexture.gl
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.TH GLUQUADRICTEXTURE 3G
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.SH NAME
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.B "gluQuadricTexture
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\- specify if texturing is desired for quadrics
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.SH C SPECIFICATION
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void \f3gluQuadricTexture\fP(
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GLUquadric* \fIquad\fP,
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.nf
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.ta \w'\f3void \fPgluQuadricTexture( 'u
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GLboolean \fItexture\fP )
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\fItexture\fP\ \ 'u
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\f2quad\fP
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Specifies the quadrics object (created with \%\f3gluNewQuadric\fP).
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.TP
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\f2texture\fP
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Specifies a flag indicating if texture coordinates should be generated.
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.SH DESCRIPTION
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\%\f3gluQuadricTexture\fP specifies if texture coordinates should be generated
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for quadrics rendered with \f2quad\fP.
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If the value of \f2texture\fP is \%\f3GL_TRUE\fP, then texture coordinates
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are generated, and if \f2texture\fP is \%\f3GL_FALSE\fP, they are not. The
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initial value is \%\f3GL_FALSE\fP.
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.P
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The manner in which texture coordinates are generated depends
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upon the specific quadric rendered.
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.SH SEE ALSO
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\%\f3gluNewQuadric(3G)\fP, \%\f3gluQuadricDrawStyle(3G)\fP, \%\f3gluQuadricNormals(3G)\fP,
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\%\f3gluQuadricOrientation(3G)\fP
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