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doc/gl-docs/GL/gl/pushmatrix.3gl
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doc/gl-docs/GL/gl/pushmatrix.3gl
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 pushmatri
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.ds Xs 41127 5 pushmatrix.gl
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.TH GLPUSHMATRIX 3G
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.SH NAME
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.B "glPushMatrix, glPopMatrix
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\- push and pop the current matrix stack
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.SH C SPECIFICATION
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void \f3glPushMatrix\fP( void )
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.nf
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.fi
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.SH C SPECIFICATION
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void \f3glPopMatrix\fP( void )
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.nf
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.fi
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.SH DESCRIPTION
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There is a stack of matrices for each of the matrix modes.
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In \%\f3GL_MODELVIEW\fP mode,
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the stack depth is at least 32.
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In the other modes,
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\%\f3GL_COLOR\fP, const(PROJECTION), and \%\f3GL_TEXTURE\fP,
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the depth is at least 2.
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The current matrix in any mode is the matrix on the top of the stack
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for that mode.
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.P
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\%\f3glPushMatrix\fP pushes the current matrix stack down by one,
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duplicating the current matrix.
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That is,
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after a \%\f3glPushMatrix\fP call,
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the matrix on top of the stack is identical to the one below it.
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.P
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\%\f3glPopMatrix\fP pops the current matrix stack,
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replacing the current matrix with the one below it on the stack.
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.P
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Initially, each of the stacks contains one matrix, an identity matrix.
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.P
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It is an error to push a full matrix stack,
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or to pop a matrix stack that contains only a single matrix.
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In either case, the error flag is set
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and no other change is made to GL state.
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.SH ERRORS
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\%\f3GL_STACK_OVERFLOW\fP is generated if \%\f3glPushMatrix\fP is called while
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the current matrix stack is full.
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.P
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\%\f3GL_STACK_UNDERFLOW\fP is generated if \%\f3glPopMatrix\fP is called while
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the current matrix stack contains only a single matrix.
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.P
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\%\f3GL_INVALID_OPERATION\fP is generated if \%\f3glPushMatrix\fP or \%\f3glPopMatrix\fP
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is executed between the execution of \%\f3glBegin\fP
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and the corresponding execution of \%\f3glEnd\fP.
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.SH ASSOCIATED GETS
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\%\f3glGet\fP with argument \%\f3GL_MATRIX_MODE\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_COLOR_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MODELVIEW_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_PROJECTION_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_TEXTURE_MATRIX\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_COLOR_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MODELVIEW_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_PROJECTION_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_TEXTURE_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MAX_MODELVIEW_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MAX_PROJECTION_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MAX_TEXTURE_STACK_DEPTH\fP
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.SH SEE ALSO
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\%\f3glFrustum(3G)\fP,
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\%\f3glLoadIdentity(3G)\fP,
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\%\f3glLoadMatrix(3G)\fP,
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\%\f3glMatrixMode(3G)\fP,
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\%\f3glMultMatrix(3G)\fP,
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\%\f3glOrtho(3G)\fP,
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\%\f3glRotate(3G)\fP,
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\%\f3glScale(3G)\fP,
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\%\f3glTranslate(3G)\fP,
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\%\f3glViewport(3G)\fP
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