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doc/gl-docs/GL/gl/pushclientattrib.3gl
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doc/gl-docs/GL/gl/pushclientattrib.3gl
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.\" $XFree86$
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'\" et
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'\"! eqn|tbl | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 pushclien
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.ds Xs 42589 5 pushclientattrib.gl
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.TH GLPUSHCLIENTATTRIB 3G
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.SH NAME
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.B "glPushClientAttrib, glPopClientAttrib
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\- push and pop the client attribute stack
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.SH C SPECIFICATION
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void \f3glPushClientAttrib\fP(
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GLbitfield mask); \fI1.1\fP )
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.nf
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.fi
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.SH PARAMETERS
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.TP \w'\f21.1\fP\ \ 'u
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\f21.1\fP
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Specifies a mask that indicates which attributes to save. Values for
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\f21.1\fP are listed below.
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.SH C SPECIFICATION
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void \f3glPopClientAttrib\fP(
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void); \fI1.1\fP )
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.nf
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.fi
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.SH DESCRIPTION
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\%\f3glPushClientAttrib\fP takes one argument,
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a mask that indicates which groups of client-state variables
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to save on the client attribute stack.
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Symbolic constants are used to set bits in the mask.
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\f21.1\fP
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is typically constructed by OR'ing several of these constants together.
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The special mask
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\%\f3GL_CLIENT_ALL_ATTRIB_BITS\fP
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can be used to save all stackable client state.
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.P
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The symbolic mask constants and their associated GL client state are as follows
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(the second column lists which attributes are saved):
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.P
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\%\f3GL_CLIENT_PIXEL_STORE_BIT\fP Pixel storage modes
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.br
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\%\f3GL_CLIENT_VERTEX_ARRAY_BIT\fP Vertex arrays (and enables)
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.P
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\%\f3glPopClientAttrib\fP restores the values of the client-state variables
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saved with the last \%\f3glPushClientAttrib\fP.
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Those not saved are left unchanged.
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.P
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It is an error to push attributes onto a full client attribute stack,
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or to pop attributes off an empty stack.
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In either case, the error flag is set,
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and no other change is made to GL state.
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.P
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Initially, the client attribute stack is empty.
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.SH NOTES
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\%\f3glPushClientAttrib\fP is available only if the GL version is 1.1 or greater.
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.P
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Not all values for GL client state can be saved on the attribute stack.
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For example, select and feedback state cannot be saved.
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.P
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The depth of the attribute stack depends on the implementation,
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but it must be at least 16.
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.P
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Use \%\f3glPushAttrib\fP and \%\f3glPopAttrib\fP to push and restore
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state which is kept on the server. Only pixel storage modes and
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vertex array state may be pushed and popped with
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\%\f3glPushClientAttrib\fP and \%\f3glPopClientAttrib\fP.
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.P
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When the \%\f3GL_ARB_multitexture\fP extension is supported, pushing and
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popping client vertex array state apples to all supported texture units,
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and the active client texture state.
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.SH ERRORS
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\%\f3GL_STACK_OVERFLOW\fP is generated if \%\f3glPushClientAttrib\fP is called while
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the attribute stack is full.
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.P
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\%\f3GL_STACK_UNDERFLOW\fP is generated if \%\f3glPopClientAttrib\fP is called while
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the attribute stack is empty.
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.SH ASSOCIATED GETS
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\%\f3glGet\fP with argument \%\f3GL_ATTRIB_STACK_DEPTH\fP
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.br
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\%\f3glGet\fP with argument \%\f3GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\fP
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.SH SEE ALSO
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\%\f3glColorPointer(3G)\fP,
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\%\f3glDisableClientState(3G)\fP,
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\%\f3glEdgeFlagPointer(3G)\fP,
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\%\f3glEnableClientState(3G)\fP,
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\%\f3glGet(3G)\fP,
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\%\f3glGetError(3G)\fP,
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\%\f3glIndexPointer(3G)\fP,
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\%\f3glNormalPointer(3G)\fP,
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\%\f3glNewList(3G)\fP,
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\%\f3glPixelStore(3G)\fP,
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\%\f3glPushAttrib(3G)\fP,
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\%\f3glTexCoordPointer(3G)\fP,
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\%\f3glVertexPointer(3G)\fP
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