sync code with last improvements from OpenBSD
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doc/gl-docs/GL/gl/arrayelement.3gl
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doc/gl-docs/GL/gl/arrayelement.3gl
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'\" te
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'\"! tbl|eqn | mmdoc
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'\"macro stdmacro
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.ds Vn Version 1.2
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.ds Dt 24 September 1999
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.ds Re Release 1.2.1
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.ds Dp Jan 14 18:30
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.ds Dm 01 arrayelem
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.ds Xs 50127 5 arrayelement.gl
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.TH GLARRAYELEMENT 3G
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.SH NAME
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.B "glArrayElement
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\- render a vertex using the specified vertex array element
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.SH C SPECIFICATION
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void \f3glArrayElement\fP(
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GLint \fIi\fP )
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.nf
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.fi
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.EQ
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delim $$
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.EN
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.SH PARAMETERS
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.TP \w'\f2i\fP\ \ 'u
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\f2i\fP
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Specifies an index into the enabled vertex data arrays.
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.SH DESCRIPTION
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\%\f3glArrayElement\fP commands are used within \%\f3glBegin\fP/\%\f3glEnd\fP pairs to
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specify vertex and attribute data for point, line, and polygon
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primitives. If \%\f3GL_VERTEX_ARRAY\fP is enabled when \%\f3glArrayElement\fP is called, a
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single vertex is drawn, using
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vertex and attribute data taken from location \f2i\fP of the enabled
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arrays. If \%\f3GL_VERTEX_ARRAY\fP is not enabled, no drawing occurs but
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the attributes corresponding to the enabled arrays are modified.
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.P
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Use \%\f3glArrayElement\fP to construct primitives by indexing vertex data, rather than
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by streaming through arrays of data in first-to-last order. Because
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each call specifies only a single vertex, it is possible to explicitly
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specify per-primitive attributes such as a single normal per
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individual triangle.
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.P
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Changes made to array data between the execution of \%\f3glBegin\fP and the
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corresponding execution of \%\f3glEnd\fP may affect calls to \%\f3glArrayElement\fP that are made
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within the same \%\f3glBegin\fP/\%\f3glEnd\fP period in non-sequential ways.
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That is, a call to
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.br
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\%\f3glArrayElement\fP that precedes a change to array data may
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access the changed data, and a call that follows a change to array data
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may access original data.
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.SH NOTES
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\%\f3glArrayElement\fP is available only if the GL version is 1.1 or greater.
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.P
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\%\f3glArrayElement\fP is included in display lists. If \%\f3glArrayElement\fP is entered into a
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display list, the necessary array data (determined by the array
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pointers and enables) is also entered into the display list. Because
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the array pointers and enables are client-side state, their values
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affect display lists when the lists are created, not when the lists
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are executed.
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.SH SEE ALSO
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\%\f3glClientActiveTextureARB(3G)\fP,
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\%\f3glColorPointer(3G)\fP,
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\%\f3glDrawArrays(3G)\fP,
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\%\f3glEdgeFlagPointer(3G)\fP,
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\%\f3glGetPointerv(3G)\fP,
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\%\f3glIndexPointer(3G)\fP,
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\%\f3glInterleavedArrays(3G)\fP,
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\%\f3glNormalPointer(3G)\fP,
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\%\f3glTexCoordPointer(3G)\fP,
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\%\f3glVertexPointer(3G)\fP
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