sync code with last improvements from OpenBSD
This commit is contained in:
commit
88965415ff
26235 changed files with 29195616 additions and 0 deletions
191
app/xlockmore/modes/glx/b_lockglue.c
Normal file
191
app/xlockmore/modes/glx/b_lockglue.c
Normal file
|
@ -0,0 +1,191 @@
|
|||
#if !defined( lint ) && !defined( SABER )
|
||||
static const char sccsid[] = "@(#)b_lockglue.c 5.01 2001/03/01 xlockmore";
|
||||
|
||||
#endif
|
||||
|
||||
/*-
|
||||
* BUBBLE3D (C) 1998 Richard W.M. Jones.
|
||||
* b_lockglue.c: Glue to make this all work with xlockmore.
|
||||
*
|
||||
* Revision History:
|
||||
* 01-Mar-2001: Added FPS stuff - Eric Lassauge <lassauge AT users.sourceforge.net>
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bubble3d.h"
|
||||
|
||||
/* XXX This lot should eventually be made configurable using the
|
||||
* options stuff below.
|
||||
*/
|
||||
struct glb_config glb_config =
|
||||
{
|
||||
#if GLB_SLOW_GL
|
||||
2, /* subdivision_depth */
|
||||
#else
|
||||
3, /* subdivision_depth */
|
||||
#endif
|
||||
5, /* nr_nudge_axes */
|
||||
0.3, /* nudge_angle_factor */
|
||||
0.15, /* nudge_factor */
|
||||
0.1, /* rotation_factor */
|
||||
8, /* create_bubbles_every */
|
||||
8, /* max_bubbles */
|
||||
{0.7, 0.8, 0.9, 1.0}, /* p_bubble_group */
|
||||
0.5, /* max_size */
|
||||
0.1, /* min_size */
|
||||
0.1, /* max_speed */
|
||||
0.03, /* min_speed */
|
||||
1.5, /* scale_factor */
|
||||
-4, /* screen_bottom */
|
||||
4, /* screen_top */
|
||||
#if 1
|
||||
{0.1, 0.0, 0.4, 0.0}, /* bg_colour */
|
||||
#else
|
||||
{0.0, 0.0, 0.0, 0.0}, /* bg_colour */
|
||||
#endif
|
||||
#if 0
|
||||
{0.7, 0.7, 0.0, 0.3} /* bubble_colour */
|
||||
#else
|
||||
{0.0, 0.0, 0.7, 0.3} /* bubble_colour */
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef STANDALONE
|
||||
#define MODE_bubble3d
|
||||
#define PROGCLASS "Bubble3D"
|
||||
#define HACK_INIT init_bubble3d
|
||||
#define HACK_DRAW draw_bubble3d
|
||||
#define bubble3d_opts xlockmore_opts
|
||||
#define DEFAULTS "*delay: 20000 \n"
|
||||
#include "xlockmore.h"
|
||||
#else
|
||||
#include "xlock.h"
|
||||
#include "vis.h"
|
||||
#endif
|
||||
|
||||
#ifdef MODE_bubble3d
|
||||
|
||||
ModeSpecOpt bubble3d_opts =
|
||||
{0, (XrmOptionDescRec *) NULL, 0, (argtype *) NULL, (OptionStruct *) NULL};
|
||||
|
||||
#ifdef USE_MODULES
|
||||
ModStruct bubble3d_description =
|
||||
{(char *) "bubble3d", (char *) "init_bubble3d",
|
||||
(char *) "draw_bubble3d", (char *) "release_bubble3d",
|
||||
(char *) "draw_bubble3d", (char *) "change_bubble3d",
|
||||
(char *) NULL, &bubble3d_opts,
|
||||
20000, 1, 1, 1, 64, 1.0, (char *) "",
|
||||
(char *) "Richard Jones's GL bubbles", 0, NULL};
|
||||
|
||||
#endif /* USE_MODULES */
|
||||
|
||||
struct context {
|
||||
GLXContext *glx_context;
|
||||
void *draw_context;
|
||||
};
|
||||
|
||||
static struct context *contexts = 0;
|
||||
|
||||
static void
|
||||
init(struct context *c)
|
||||
{
|
||||
glb_sphere_init();
|
||||
c->draw_context = glb_draw_init();
|
||||
}
|
||||
|
||||
static void
|
||||
reshape(int w, int h)
|
||||
{
|
||||
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45, (GLdouble) w / (GLdouble) h, 3, 8);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0, 0, -5);
|
||||
}
|
||||
|
||||
static void
|
||||
do_display(struct context *c)
|
||||
{
|
||||
glb_draw_step(c->draw_context);
|
||||
}
|
||||
|
||||
void
|
||||
init_bubble3d(ModeInfo * mi)
|
||||
{
|
||||
Display *display = MI_DISPLAY(mi);
|
||||
Window window = MI_WINDOW(mi);
|
||||
struct context *c;
|
||||
|
||||
if (contexts == NULL) {
|
||||
if ((contexts = (struct context *) malloc(sizeof (struct context) *
|
||||
MI_NUM_SCREENS(mi))) == NULL)
|
||||
return;
|
||||
}
|
||||
c = &contexts[MI_SCREEN(mi)];
|
||||
if ((c->glx_context = init_GL(mi)) != NULL) {
|
||||
init(c);
|
||||
reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
|
||||
do_display(c);
|
||||
glFinish();
|
||||
glXSwapBuffers(display, window);
|
||||
} else
|
||||
MI_CLEARWINDOW(mi);
|
||||
}
|
||||
|
||||
void
|
||||
draw_bubble3d(ModeInfo * mi)
|
||||
{
|
||||
Display *display = MI_DISPLAY(mi);
|
||||
Window window = MI_WINDOW(mi);
|
||||
struct context *c;
|
||||
|
||||
if (contexts == NULL)
|
||||
return;
|
||||
c = &contexts[MI_SCREEN(mi)];
|
||||
|
||||
MI_IS_DRAWN(mi) = True;
|
||||
if (!c->glx_context)
|
||||
return;
|
||||
|
||||
glDrawBuffer(GL_BACK);
|
||||
glXMakeCurrent(display, window, *(c->glx_context));
|
||||
|
||||
do_display(c);
|
||||
|
||||
if (MI_IS_FPS(mi)) do_fps (mi);
|
||||
glFinish();
|
||||
glXSwapBuffers(display, window);
|
||||
}
|
||||
|
||||
void
|
||||
change_bubble3d(ModeInfo * mi)
|
||||
{
|
||||
/* nothing */
|
||||
}
|
||||
|
||||
void
|
||||
release_bubble3d(ModeInfo * mi)
|
||||
{
|
||||
|
||||
if (contexts != NULL) {
|
||||
int screen;
|
||||
|
||||
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
|
||||
struct context *c = &contexts[screen];
|
||||
|
||||
if (c->glx_context) {
|
||||
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(c->glx_context));
|
||||
if (c->draw_context) {
|
||||
glb_draw_end(c->draw_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
free(contexts);
|
||||
contexts = (struct context *) NULL;
|
||||
}
|
||||
FreeAllGL(mi);
|
||||
}
|
||||
|
||||
#endif /* MODE_bubble3d */
|
Loading…
Add table
Add a link
Reference in a new issue