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lib/mesa/docs/_static/specs/MESA_query_renderer.spec
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Name
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MESA_query_renderer
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Name Strings
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GLX_MESA_query_renderer
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Contact
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Ian Romanick <ian.d.romanick@intel.com>
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IP Status
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No known IP claims.
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Status
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Shipping as of Mesa 10.0
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Version
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Version 9, 09 November 2018
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Number
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OpenGL Extension #446
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Dependencies
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GLX 1.4 is required.
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GLX_ARB_create_context and GLX_ARB_create_context_profile are required.
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Overview
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In many situations, applications want to detect characteristics of a
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rendering device before creating a context for that device. Information
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gathered at this stage may guide choices the application makes about
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color depth, number of samples per-pixel, texture quality, and so on.
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In addition, versions of supported APIs and implementation API
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preference may also guide start-up decisions made by the application.
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For example, one implementation may prefer vertex data be supplied using
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methods only available in a compatibility profile, but another
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implementation may only support the desired version in a core profile.
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There are also cases where more than one renderer may be available per
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display. For example, there is typically a hardware implementation and
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a software based implementation. There are cases where an application
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may want to pick one over the other. One such situation is when the
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software implementation supports more features than the hardware
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implementation. Another situation is when a particular version of the
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hardware implementation is blacklisted due to known bugs.
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This extension provides a mechanism for the application to query all of
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the available renderers for a particular display and screen. In
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addition, this extension provides a mechanism for applications to create
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contexts with respect to a specific renderer.
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New Procedures and Functions
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Bool glXQueryRendererIntegerMESA(Display *dpy, int screen,
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int renderer, int attribute,
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unsigned int *value);
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Bool glXQueryCurrentRendererIntegerMESA(int attribute, unsigned int *value);
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const char *glXQueryRendererStringMESA(Display *dpy, int screen,
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int renderer, int attribute);
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const char *glXQueryCurrentRendererStringMESA(int attribute);
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New Tokens
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Accepted as an <attribute> in glXQueryRendererIntegerMESA and
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glXQueryCurrentRendererIntegerMESA:
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GLX_RENDERER_VENDOR_ID_MESA 0x8183
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GLX_RENDERER_DEVICE_ID_MESA 0x8184
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GLX_RENDERER_VERSION_MESA 0x8185
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GLX_RENDERER_ACCELERATED_MESA 0x8186
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GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
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GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
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GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
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GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
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GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
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GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
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GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
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Accepted as an <attribute> in glXQueryRendererStringMESA and
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glXQueryCurrentRendererStringMESA:
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GLX_RENDERER_VENDOR_ID_MESA
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GLX_RENDERER_DEVICE_ID_MESA
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Additions to the OpenGL / WGL Specifications
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None. This specification is written for GLX.
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Additions to the GLX 1.4 Specification
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[Add to Section 3.3.2 "GLX Versioning" of the GLX Specification]
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To obtain information about the available renderers for a particular
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display and screen,
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Bool glXQueryRendererIntegerMESA(Display *dpy, int screen, int renderer,
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int attribute, unsigned int *value);
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can be used. The value for <attribute> will be returned in one or more
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integers specified by <value>. The values, data sizes, and descriptions
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of each renderer attribute are listed in the table below.
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GLX renderer attribute number description
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of values
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---------------------- --------- -----------
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GLX_RENDERER_VENDOR_ID_MESA 1 PCI ID of the device vendor
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GLX_RENDERER_DEVICE_ID_MESA 1 PCI ID of the device
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GLX_RENDERER_VERSION_MESA 3 Major, minor, and patch level of
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the renderer implementation
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GLX_RENDERER_ACCELERATED_MESA 1 Boolean indicating whether or
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not the renderer is hardware
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accelerated
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GLX_RENDERER_VIDEO_MEMORY_MESA 1 Number of megabytes of video
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memory available to the renderer
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GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA
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1 Boolean indicating whether or
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not the renderer uses a unified
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memory architecture or has
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separate "on-card" and GART
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memory.
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GLX_RENDERER_PREFERRED_PROFILE_MESA
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1 Bitmask of the preferred context
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profile for this renderer. This
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value is suitable to be supplied
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with the
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GLX_CONTEXT_PROFILE_MASK_ARB
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attribute to
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glXCreateContextAttribsARB
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GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA
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2 Maximum core profile major and
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minor version supported by the
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renderer
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GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA
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2 Maximum compatibility profile
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major and minor version
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supported by the renderer
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GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA
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2 Maximum OpenGL ES 1.x
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major and minor version
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supported by the renderer
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GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA
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2 Maximum OpenGL ES 2.x or 3.x
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major and minor version
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supported by the renderer
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In the table, boolean attributes will have either the value 0 or 1.
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GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA,
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GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA,
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GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA, and
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GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA each return <0, 0> in
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*value if no version of that profile is supported.
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GLX_RENDERER_VENDOR_ID_MESA and GLX_RENDERER_DEVICE_ID_MESA may return
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0xFFFFFFFF if the device does not have a PCI ID (because it is not a PCI
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device) or if the PCI ID is not available. In this case the application
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should rely on the string query instead.
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If <attribute> is not a recognized value, False is returned, but no GLX
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error is generated. Otherwise, True is returned.
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String versions of some attributes may also be queried using
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const char *glXQueryRendererStringMESA(Display *dpy, int screen,
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int renderer, int attribute);
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The value for <attribute> will be returned in one or more
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integers specified by <value>. The values, data sizes, and descriptions
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of each renderer attribute are listed in the table below.
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GLX renderer attribute description
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---------------------- -----------
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GLX_RENDERER_VENDOR_ID_MESA Name of the renderer provider. This may
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differ from the vendor name of the
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underlying hardware.
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GLX_RENDERER_DEVICE_ID_MESA Name of the renderer. This may differ from
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the name of the underlying hardware (e.g.,
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for a software renderer).
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If <attribute> is not a recognized value, NULL is returned, but no GLX
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error is generated.
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The string returned for GLX_RENDERER_VENDOR_ID_MESA will have the same
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format as the string that would be returned by glGetString of GL_VENDOR.
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It may, however, have a different value.
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The string returned for GLX_RENDERER_DEVICE_ID_MESA will have the same
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format as the string that would be returned by glGetString of GL_RENDERER.
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It may, however, have a different value.
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Issues
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1) How should the difference between on-card and GART memory be exposed?
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UNRESOLVED.
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2) How should memory limitations of unified memory architecture (UMA)
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systems be exposed?
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UNRESOLVED. Some hardware has different per-process and global
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limits for memory that can be accessed within a single draw call.
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3) How should the renderer's API preference be advertised?
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UNRESOLVED. The common case for desktop renderers is to prefer
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either core or compatibility. However, some renderers may actually
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prefer an ES context. This leaves the application in a tough spot
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if it can only support core or compatibility and the renderer says it
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wants ES.
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4) Should OpenGL ES 2.0 and OpenGL ES 3.0 be treated separately?
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RESOLVED. No. OpenGL ES 3.0 is backwards compatible with OpenGL ES
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2.0. Applications can detect OpenGL ES 3.0 support by querying
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GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA.
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5) How can applications tell the difference between different hardware
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renderers for the same device? For example, whether the renderer is the
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open-source driver or the closed-source driver.
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RESOLVED. Assuming this extension is ever implemented outside Mesa,
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applications can query GLX_RENDERER_VENDOR_ID_MESA from
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glXQueryRendererStringMESA. This will almost certainly return
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different strings for open-source and closed-source drivers.
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6) What is the value of GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA for
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software renderers?
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UNRESOLVED. Video (display) memory and texture memory is not unified
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for software implementations, so it seems reasonable for this to be
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False.
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7) How does an application determine the number of available renderers?
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UNRESOLVED.
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8) What happens if a fbconfig is used to create context on a renderer
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that cannot support it? For example, if a multisampled config is used
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with a software renderer that does not support multisampling.
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RESOLVED. The language for glXCreateContextAttribsARB already covers
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this case. Context creation will fail, and BadMatch is generated.
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9) In addition to being able to query the supported versions, should
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applications also be able to query the supported extensions?
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RESOLVED. No. Desktop OpenGL core profiles and OpenGL ES 3.0 have
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moved away from the monolithic string returned by glGetString of
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GL_EXTENSIONS. Providing the newer indexed query would require adding
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a lot of extra infrastructure, and it would probably provide little
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benefit to applications.
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10) What combination of values for GLX_RENDERER_PREFERRED_PROFILE_MESA,
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GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA, and
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GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA should be returned
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for a renderer that only supports OpenGL 3.1 without the
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GL_ARB_compatibility extension?
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RESOLVED. The renderer will return GLX_CONTEXT_CORE_PROFILE_BIT_ARB
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for GLX_RENDERER_PREFERRED_PROFILE_MESA.
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Further, the renderer will return <3,0> for
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GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA because OpenGL
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3.1 without GL_ARB_compatibility is not backwards compatible with
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previous versions of OpenGL. The render will return <3,1> for
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GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA indicating that support
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for OpenGL 3.1 is available.
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Even though there is no OpenGL 3.1 core profile, the values
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returned for GLX_RENDERER_PREFERRED_PROFILE_MESA and
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GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA can be supplied
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with the GLX_CONTEXT_PROFILE_MASK_ARB and
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GLX_CONTEXT_{MAJOR,MINOR}_VERSION_ARB attributes of
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glXCreateContextAttribsARB without error. If the requested
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OpenGL version is less than 3.2, the
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GLX_CONTEXT_PROFILE_MASK_ARB attribute is ignored by
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glXCreateContextAttribsARB.
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11) How can application learn about multi-GPU (e.g., SLI, CrossFireX,
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etc.) configurations?
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UNRESOLVED. Based on ISV feedback, this is important information to
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provide to the application. Given the variety of possible hardware
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configurations (e.g., Hybrid CrossFireX) and different rendering
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modes (e.g., split-frame rendering vs. alternate-frame rendering),
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it's not clear how this information can be communicated.
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It is likely that this will be left to a layered extension.
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12) Should capability queries similar to those in
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GL_ARB_internalformat_query or GL_ARB_internalformat_query2 be added?
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RESOLVED. No. With the possible exception of the texture size
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queries, it seems unlikely that applications would ever use this
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information before creating a context.
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13) Existing GL extensions (e.g., GL_ATI_meminfo and
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GL_NVX_gpu_memory_info) allow easy queries after context creation. With
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this extension it is a bit of a pain for a portable application to query
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the information after context creation.
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RESOLVED. Add versions of the queries that implicitly take the
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display, screen, and renderer from the currently bound context.
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14) Why not make the queries from issue #13 GL functions (instead of GLX)?
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RESOLVED. It is fairly compelling for the post-creation queries to
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just use glGetInteger and glGetString. However, the GL enums and
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the GLX enums would have different names and would almost certainly
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have different values. It seems like this would cause more problems
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than it would solve.
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15) Should the string queries be required to return the same values as
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glGetString(GL_VENDOR) and glGetString(GL_RENDERER)?
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UNRESOLVED. This may be useful for applications that already do
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device detection based on these strings.
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16) What type should the value parameter of glXQueryRendererIntegerMESA
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and glXQueryCurrentRendererIntegerMESA be?
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UNRESOLVED. Other similar GLX query functions just use int or
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unsigned int, so that's what this extension uses for now. However,
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an expeclitly sized value, such as uint32_t or uint64_t, seems
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preferable.
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17) What about SoCs and other systems that don't have PCI?
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RESOLVED. The GLX_RENDERER_VENDOR_ID_MESA and
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GLX_RENDERER_DEVICE_ID_MESA integer queries may return 0xFFFFFFFF if a
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PCI ID either does not exist or is not available. Implementations
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should make every attempt to return as much information as is
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possible. For example, if the implementation is running on a non-PCI
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SoC with a Qualcomm GPU, GLX_RENDERER_VENDOR_ID_MESA should return
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0x5143, but GLX_RENDERER_DEVICE_ID_MESA will return 0xFFFFFFFF.
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Revision History
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Version 1, 2012/08/27 - Initial version
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Version 2, 2012/09/04 - Specify behavior of implementations that
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do not support certain profiles.
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Change wording of issue #8 to be more
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clear.
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Make some wording changes to issue #10 to
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clarify the resolution a bit.
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Version 3, 2012/09/23 - Add issue #11 regarding multi-GPU systems.
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Version 4, 2013/02/01 - Add issue #12 regarding texture / renderbuffer
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format queries.
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Version 5, 2013/02/14 - Add issues #13 and #14 regarding simpler queries
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after the context is created and made current.
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Add issue #15 regarding the string query.
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Add issue #16 regarding the value type returned
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by the Integer functions.
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Version 6, 2013/10/25 - Fix a typo. Update the list of functions to
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which the new enums can be passed. The "Current"
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versions were previously missing.
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Version 7, 2013/11/07 - Fix a couple more typos. Add issue #17 regarding
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the PCI queries on systems that don't have PCI.
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Version 8, 2014/02/14 - Fix a couple typos. GLX_RENDER_ID_MESA should
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read GLX_RENDERER_ID_MESA. The VENDOR/DEVICE_ID
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example given in issue #17 should be 0x5143 and
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0xFFFFFFFF respectively.
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Version 9, 2018/11/09 - Remove GLX_RENDERER_ID_MESA, which has never been
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implemented. Remove the unnecessary interactions
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with the GLX GLES profile extensions. Note the
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official GL extension number. Specify the section
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of the GLX spec to modify.
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Add table
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Reference in a new issue