Index: geometry.c --- geometry.c.orig +++ geometry.c @@ -615,7 +615,7 @@ int boxes_2d_intersect_p(BOX_2D * a, BOX_2D * b) return 1; } -int boxes_3d_intersect_p(BOX_2D * a, BOX_2D * b) +int boxes_3d_intersect_p(BOX_3D * a, BOX_3D * b) { if (a->max[X] < b->min[X]) // a left of b return 0;