Use system glslang and SPIRV-Cross. Index: vulkan/slang_preset.cpp --- vulkan/slang_preset.cpp.orig +++ vulkan/slang_preset.cpp @@ -1,5 +1,5 @@ #include "slang_preset.hpp" -#include "../external/SPIRV-Cross/spirv.hpp" +#include #include "slang_helpers.hpp" #include "slang_preset_ini.hpp" @@ -12,8 +12,8 @@ #include #include #include -#include "../external/SPIRV-Cross/spirv_cross.hpp" -#include "../external/SPIRV-Cross/spirv_glsl.hpp" +#include +#include #include "slang_shader.hpp" using std::string;