Use system glslang and SPIRV-Cross. Index: shaders/slang.cpp --- shaders/slang.cpp.orig +++ shaders/slang.cpp @@ -9,11 +9,11 @@ #include #include #include -#include "external/glslang/glslang/Public/ShaderLang.h" -#include "external/glslang/SPIRV/GlslangToSpv.h" -#include "external/glslang/glslang/Public/ResourceLimits.h" -#include "external/SPIRV-Cross/spirv_cross.hpp" -#include "external/SPIRV-Cross/spirv_glsl.hpp" +#include +#include +#include +#include +#include std::string GLSLShader::slang_get_stage(std::vector &lines, std::string name)