ports/devel/sdl-pango/patches/patch-src_SDL_Pango_h

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2023-08-16 22:26:55 +00:00
Index: src/SDL_Pango.h
--- src/SDL_Pango.h.orig
+++ src/SDL_Pango.h
@@ -47,10 +47,10 @@ typedef struct _SDLPango_Matrix {
} SDLPango_Matrix;
const SDLPango_Matrix _MATRIX_WHITE_BACK
- = {255, 0, 0, 0,
- 255, 0, 0, 0,
- 255, 0, 0, 0,
- 255, 255, 0, 0,};
+ = {{{255, 0, 0, 0},
+ {255, 0, 0, 0},
+ {255, 0, 0, 0},
+ {255, 255, 0, 0}}};
/*!
Specifies white back and black letter.
@@ -58,40 +58,40 @@ const SDLPango_Matrix _MATRIX_WHITE_BACK
const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
const SDLPango_Matrix _MATRIX_BLACK_BACK
- = {0, 255, 0, 0,
- 0, 255, 0, 0,
- 0, 255, 0, 0,
- 255, 255, 0, 0,};
+ = {{{0, 255, 0, 0},
+ {0, 255, 0, 0},
+ {0, 255, 0, 0},
+ {255, 255, 0, 0}}};
/*!
Specifies black back and white letter.
*/
const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
- = {0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 255, 0, 0,};
+ = {{{0, 0, 0, 0},
+ {0, 0, 0, 0},
+ {0, 0, 0, 0},
+ {0, 255, 0, 0}}};
/*!
Specifies transparent back and black letter.
*/
const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
- = {255, 255, 0, 0,
- 255, 255, 0, 0,
- 255, 255, 0, 0,
- 0, 255, 0, 0,};
+ = {{{255, 255, 0, 0},
+ {255, 255, 0, 0},
+ {255, 255, 0, 0},
+ {0, 255, 0, 0}}};
/*!
Specifies transparent back and white letter.
*/
const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
- = {255, 255, 0, 0,
- 255, 255, 0, 0,
- 255, 255, 0, 0,
- 0, 0, 0, 0,};
+ = {{{255, 255, 0, 0},
+ {255, 255, 0, 0},
+ {255, 255, 0, 0},
+ {0, 0, 0, 0}}};
/*!
Specifies transparent back and transparent letter.
This is useful for KARAOKE like rendering.
@@ -109,12 +109,20 @@ typedef enum {
SDLPANGO_DIRECTION_NEUTRAL /*! Neutral */
} SDLPango_Direction;
+/*!
+ Specifies alignment of text. See Pango reference for detail
+*/
+typedef enum {
+ SDLPANGO_ALIGN_LEFT,
+ SDLPANGO_ALIGN_CENTER,
+ SDLPANGO_ALIGN_RIGHT
+} SDLPango_Alignment;
-
extern DECLSPEC int SDLCALL SDLPango_Init();
extern DECLSPEC int SDLCALL SDLPango_WasInit();
+extern DECLSPEC SDLPango_Context* SDLCALL SDLPango_CreateContext_GivenFontDesc(const char* font_desc);
extern DECLSPEC SDLPango_Context* SDLCALL SDLPango_CreateContext();
extern DECLSPEC void SDLCALL SDLPango_FreeContext(
@@ -157,6 +165,12 @@ extern DECLSPEC void SDLCALL SDLPango_SetMarkup(
const char *markup,
int length);
+extern DECLSPEC void SDLCALL SDLPango_SetText_GivenAlignment(
+ SDLPango_Context *context,
+ const char *text,
+ int length,
+ SDLPango_Alignment alignment);
+
extern DECLSPEC void SDLCALL SDLPango_SetText(
SDLPango_Context *context,
const char *markup,
@@ -170,17 +184,15 @@ extern DECLSPEC void SDLCALL SDLPango_SetBaseDirection
SDLPango_Context *context,
SDLPango_Direction direction);
+#ifdef FT2BUILD_H_
-#ifdef __FT2_BUILD_UNIX_H__
-
extern DECLSPEC void SDLCALL SDLPango_CopyFTBitmapToSurface(
const FT_Bitmap *bitmap,
SDL_Surface *surface,
const SDLPango_Matrix *matrix,
SDL_Rect *rect);
-#endif /* __FT2_BUILD_UNIX_H__ */
-
+#endif /* FT2BUILD_H_ */
#ifdef __PANGO_H__